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1/6
Compatible with all Unity Versions starting with Version 5.
Super easy to use.
Solves the 'Non-convex Mesh Collider with non-kinematic Rigid Bodies are no longer supported in Unity 5.0' problem.
Works with every mesh.
Is blazing fast.
The script can be added to a gameobject at runtime or in the editor.
Generated colliders are storable as part of a prefab.
Allows using physics controlled objects of any shape, also non convex (=concave) ones, together with a Rigidbody, which has IsKinematic turned to false.
Works by creating compound colliders that approximate the shape of any mesh.
Save tons of time compared to creating colliders manually, let a script do the work!
Super easy to use.
Solves the 'Non-convex Mesh Collider with non-kinematic Rigid Bodies are no longer supported in Unity 5.0' problem.
Works with every mesh.
Is blazing fast.
The script can be added to a gameobject at runtime or in the editor.
Generated colliders are storable as part of a prefab.
Allows using physics controlled objects of any shape, also non convex (=concave) ones, together with a Rigidbody, which has IsKinematic turned to false.
Works by creating compound colliders that approximate the shape of any mesh.
Save tons of time compared to creating colliders manually, let a script do the work!
Non Convex Mesh Collider
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415 users have favourite this asset
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$9
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1
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11000+款5星资源
深受用户信赖
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10万+社区成员鼎力支持
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