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B
Amazing! My preferred character controller.
6 days ago
Back2Chorinon version 3.4.4
Movement is great, plenty of options, and I especially love the fact that I can stick to almost any surface with the right options.
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0
There is a fix for the "Rotation quaternions must be unit length".
=== KinematicCharacterSystem.cs ===
#In:
FixedUpdate()
#Replace:
float deltaTime = Time.deltaTime;
#With:
float deltaTime = Time.fixedDeltaTime;
---
#In:
PreSimulationInterpolationUpdate()
Simulate()
PostSimulationInterpolationUpdate()
#Replace:
mover.Rigidbody.rotation = mover.TransientRotation;
#With:
mover.Rigidbody.rotation = mover.TransientRotation.normalized;
---
#In:
PostSimulationInterpolationUpdate()
#Replace:
mover.Rigidbody.MoveRotation(mover.TransientRotation);
#With:
mover.Rigidbody.MoveRotation(mover.TransientRotation.normalized);
=== PhysicsMover.cs ===
#In:
VelocityUpdate()
#After:
MoverController.UpdateMovement(out _internalTransientPosition, out _internalTransientRotation, deltaTime);
#Add:
_internalTransientRotation = _internalTransientRotation.normalized;
PS: yes i used AI to tshoot that.
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3
0
d
I have a question
2 months ago
dangamer2008on version 3.4.4
Hello, incredible asset, but when i put the character and camera controller in a new scene the camera does not follow the player, it has the "MainCamera" tag, the camera controller and there is no reference to the camera in any script. Can someone help me?
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0
0
F
Awesome
3 months ago
FreakedHeadon version 3.4.4
Exactly what I needed - a clean kinematic player controller! Works via velocity (like Godot’s CharacterBody3D) and handles slopes, ceilings, and collisions perfectly. Just set velocity and go. Excellent
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f
это лучшее что я видел
4 months ago
fox_gamer4953on version 3.4.4
Не могу понять как добавить ускорение персонажа условно на шифт, как в большинстве игр.
А так если посидеть и подразбиться, что за что отвечает то можно создать мега игру
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1
S
Amazing learning resource
4 months ago
SwizzerSweeton version 3.4.4
This is a phenomenal resource for those who want to get more involved in creating their custom character controllers, and it's FREE.
You can see all the specific code around validating funky situations. I'm not surprised the creator now works for Unity.
For those who are using Unity 6, you only need a minor tweak to get it running, and for HDRP, the materials won't load, but you can assign some basic HDRP materials to see what's going on.
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