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j
Solid character controller base.
4 days ago
joshuaabidwell基于版本3.4.4
What the Unity character controller should be.
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0
0
s
Thank you!
a month ago
saboticsamir基于版本3.4.4
Also thank you to Mr-Wh0 in the comments for the Quaternions fix, it worked for me.
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B
Amazing! My preferred character controller.
a month ago
Back2Chorin基于版本3.4.4
Movement is great, plenty of options, and I especially love the fact that I can stick to almost any surface with the right options.
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0
There is a fix for the "Rotation quaternions must be unit length".
=== KinematicCharacterSystem.cs ===
#In:
FixedUpdate()
#Replace:
float deltaTime = Time.deltaTime;
#With:
float deltaTime = Time.fixedDeltaTime;
---
#In:
PreSimulationInterpolationUpdate()
Simulate()
PostSimulationInterpolationUpdate()
#Replace:
mover.Rigidbody.rotation = mover.TransientRotation;
#With:
mover.Rigidbody.rotation = mover.TransientRotation.normalized;
---
#In:
PostSimulationInterpolationUpdate()
#Replace:
mover.Rigidbody.MoveRotation(mover.TransientRotation);
#With:
mover.Rigidbody.MoveRotation(mover.TransientRotation.normalized);
=== PhysicsMover.cs ===
#In:
VelocityUpdate()
#After:
MoverController.UpdateMovement(out _internalTransientPosition, out _internalTransientRotation, deltaTime);
#Add:
_internalTransientRotation = _internalTransientRotation.normalized;
PS: yes i used AI to tshoot that.
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6
0
d
I have a question
3 months ago
dangamer2008基于版本3.4.4
Hello, incredible asset, but when i put the character and camera controller in a new scene the camera does not follow the player, it has the "MainCamera" tag, the camera controller and there is no reference to the camera in any script. Can someone help me?
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F
Awesome
4 months ago
FreakedHead基于版本3.4.4
Exactly what I needed - a clean kinematic player controller! Works via velocity (like Godot’s CharacterBody3D) and handles slopes, ceilings, and collisions perfectly. Just set velocity and go. Excellent
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