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d
I have a question
a month ago
dangamer2008버전 3.4.4
Hello, incredible asset, but when i put the character and camera controller in a new scene the camera does not follow the player, it has the "MainCamera" tag, the camera controller and there is no reference to the camera in any script. Can someone help me?
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0
0
F
Awesome
3 months ago
FreakedHead버전 3.4.4
Exactly what I needed - a clean kinematic player controller! Works via velocity (like Godot’s CharacterBody3D) and handles slopes, ceilings, and collisions perfectly. Just set velocity and go. Excellent
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0
0
f
это лучшее что я видел
3 months ago
fox_gamer4953버전 3.4.4
Не могу понять как добавить ускорение персонажа условно на шифт, как в большинстве игр.
А так если посидеть и подразбиться, что за что отвечает то можно создать мега игру
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1
S
Amazing learning resource
3 months ago
SwizzerSweet버전 3.4.4
This is a phenomenal resource for those who want to get more involved in creating their custom character controllers, and it's FREE.
You can see all the specific code around validating funky situations. I'm not surprised the creator now works for Unity.
For those who are using Unity 6, you only need a minor tweak to get it running, and for HDRP, the materials won't load, but you can assign some basic HDRP materials to see what's going on.
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0
g
Fantastic
4 months ago
goldenvertexstudio버전 3.4.4
This asset is fantastic. I can't believe it's free.
The example scripts are immediately applicable to characters and are specialized for a variety of situations and advanced movements.
The documentation is very detailed, and the tutorials are well-organized, making it incredibly easy to learn.
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1
0
S
Getting Error on Sample scene
4 months ago
SamoukOndra버전 3.4.4
Just downloaded and tried the CharacterPlayground scene on Unity 6, after minute or so I keep getting this error:
Rotation quaternions must be unit length.
UnityEngine.Rigidbody:set_rotation (UnityEngine.Quaternion)
KinematicCharacterController.KinematicCharacterSystem:Simulate (single,System.Collections.Generic.List`1<KinematicCharacterController.KinematicCharacterMotor>,System.Collections.Generic.List`1<KinematicCharacterController.PhysicsMover>) (at Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:208)
KinematicCharacterController.KinematicCharacterSystem:FixedUpdate () (at Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs:134)
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5
5
r
Versatile and powerful character controller
6 months ago
rohitchaoji버전 3.4.4
One of the most versatile, powerful and easily extensible character controllers I have used. I was able to use the Example Character Controller from the example scene and modify it to my liking, and get a character controller that felt fluid and fun to play with. If you can learn your own implementation, this is very powerful. It also comes with detailed documentation and walkthroughs, which are very useful.
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