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1 - 10 / 32개 표시
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정렬 기준
J
Works well - used in a game successfully
4 years ago
JugglingJoe이전 버전 1.4
Lovely effect! I used it to add to the physics/wobbliness of a few creatures in my 2d game and the performance seemed fine! Haven't experimented with loads of creatures/assets with it.
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m
Awesome Asset
5 years ago
mtthwvsk47이전 버전 1.4
I tried ways to use softbody stuff before but it did not work. But later I saw this asset, the asset that changed my player sprite from something boring to something very cool.
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o
Great Asset
6 years ago
optimusdag이전 버전 1.4
Excelent asset. Easy to use and customize it really makes your sprites behave like a jelly blob. :D
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m
Well executed idea.
6 years ago
mertlengerlioglu이전 버전 1.4
My purpose was to get my main character a bit of a soft body look. I knew when i purchased that I had to go through the code to change a lot of stuff. But the code was well written and although the 2000 line script scared me at first, it didn't take a long time to figure out what goes where. I did not even need to contact the developer.
All in all, good idea, well executed and fun to play with.
PS: Use CCD if you choose small colliders :)
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Great asset! How to change alpha color?
I'm trying like this but it doesn't work:
jellySprite.m_Color = new Color(1f, 1f, 1f, 0.5f);
Update: resolved issue:
Color color = new Color(1.0f, 1.0f, 1.0f, 0.5f);
this.GetComponent<MeshRenderer>().material.SetColor("_Color", color);
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A
Fun asset
7 years ago
Amalgam2521이전 버전 1.4
Cool physics, great author who is helpful!
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L
Awesome asset
7 years ago
LukasVnenk이전 버전 1.4
In my opinion this asset is well worth the price. It has many options, yet is still simple to use. Code is understandable and documented. I highly recommend it for creating all kinds of soft 2D objects.
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c
Very good asset and responsive supports. You get all what you expected.
8 years ago
chanfui이전 버전 1.372
As beginner-intermediate indie game developer who bought and used this asset for 7 months,
Assets:
I had try few assets with jelly effect especially in sprite form, I can tell you this is the best one. Been working on few months on my game by using this asset. No big issue or bug is encountered. As my 2D-platform game implementation is growing big and being complicated, it doesn't has any conflict with other assets and very stable working with all of my 2D colliders and sprites. The asset is updated to the latest Unity version.
Pricing:
Price is fair because it really is a good asset, with clean codes and good documentation. Very easy to understand and easy to use, with good supports and fast feedback from the developer.
Supports:
Fast response, and the developer even spent time and efforts to look into my collision issue, asking me to send him a sample and give me a test code to test on it, and my questions are answered and problem is solved eventually, and of course, it's not surprise to see this asset has 5-stars rating.
Suggestion:
As mentioned before in my collision issue, I wish the developer can come out a feature where it can register collision once each time it enter/exit into/from a collider object.
Sorry for my bad English.
Keep up the good work. Appreciate it.
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