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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

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$20
1 - 10 / 23개 표시
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h
Best Deformable on Store 2025
8 months ago
heartingNinja버전 2.3
I tried a few different deformable scripts and wrote my own. This one gave the best results. Using it in a car game. I changed one thing in the code. Right now when car parts falls off it instates a copy of it and the repair script doesn't reactive the part. I changed it to have the original piece fall of the car and the repair script to redo its location and reparent it.
이 리뷰가 도움이 되었나요?
1
0
D
Wow! Insane support!
4 years ago
Dondosh2버전 2.3
The asset works really well and is simple to use. I use it inside mobile vr project too, so performance is great! Amazing developer! Extra helpful! In under a couple of hours after I contacted him by email, we exchanged 15 emails and two example projects to help me make an extra feature works in my project. Thank you so much.
이 리뷰가 도움이 되었나요?
3
0
G
Great Asset, Performance Considerations..
5 years ago
GhostLoco버전 2.3
This is a great asset that just works and is very easy to setup and use. I did however notice performance was taking a big and made some tweaks to the code that made things much better for my situation. A couple properties the dev might want to expose - 1.) If you only want deformation to occur at the moment of impact versus a continued deformation as colliders move into each other, comment out the OnCollisionStay method in ImpactDeformable.cs. This significantly improved performance for high vertices count meshes. 2.) In the editor it's not threaded, if you want it to thread in the editor go to the bottom of the Deform method in ImpactDeformable.cs and comment out the call to ImmediatelyApplyChanges. I'd be curious to know why threading is not applied in the editor?
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2
0
퍼블리셔 답변:
5 years ago에 답변됨
Thank you for your review! About 1): Indeed, if you need just instant deformation from first impact you could comment OnCollisionStay for performance gain, with a small loss in quality, depending on your scenario. I agree that this behavior should be exposed in property and I'm adding it in next 3.0 version. Thank you for the idea. About 2): I guess that by "thread" you mean co-routine right? Coroutines runs in same Unity main thread. The deformation process wait for the end of frame to be applied using coroutines.
d
Great asset!
5 years ago
dgnkrnz버전 2.3
It works flawlessly and the developer is always there to help you should you get stuck in something. I needed a special thing and he helped me on the same day. Highly recommended!
이 리뷰가 도움이 되었나요?
1
0
K
It just works. All of the quality, none of the learning curve.
5 years ago
Khranos버전 2.3
While it may not be the most robust asset, it does exactly what it says it should with little setup or hassle. I tried a few other assets (Mesh Deformation for example) and none of them were very user friendly. For this asset, I simply had to add one of the pre-included scripts and it just works. My only qualm is that you can't set up physical mesh collider deformation from a compound collider master without overriding it in every object within the compound mesh individually. This takes some extra time to set up and isn't quite as streamlined to modify, but as I mentioned, it works. All in all, I can't complain for the price of the asset -- the value is really great if you're just looking to add some realism to your collisions. Edit: And the developer quickly responds, offering to fix the one (non-critical) issue I had? At $20 USD, this asset is an absolute bargain.
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1
0
퍼블리셔 답변:
5 years ago에 답변됨
Thank you for your review! Honestly it was not in to-do list but reading your review and thinking about it, could be nice to enable and manage all deformations in a complex object from a single component instance. I will implement it in next version.
f
Great!
5 years ago
funkntrash버전 2.3
Pretty easy to setup and very fast support. Developers solved my issue in few hours.
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1
0
a
Amazing Asset!!!
5 years ago
arturmesteves버전 2.3
The asset is easy to use. It allows to configure several fields. The asset works well with an heavy 3d model. The developer provides an amazing customer support. It will help you overcome any issue/questions you have regarding the plugin.
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1
0
F
Amazing asset
5 years ago
Fibonaccov버전 2.3
I have worked on mesh deformation systems and used many 3rd party ones. This asset produces better or I should say more realistic deformations and the performance is fast. I have yet to try it on Mobile but according to the author, Mobile should not be an issue. Highly recommended and the examples are also very good - documentation as well. Thanks for producing this.
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1
0
j
Such a great asset!
7 years ago
jtok4j이전 버전 2.0
Yes, it's super-easy to get working, and it's continued to be updated. Thanks to the publisher!
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1
0
T
OMG OMG
7 years ago
TonismoGames이전 버전 2.2
it is so easy to use !Thanks a lot!
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1
0
퍼블리셔 답변:
7 years ago에 답변됨
Nice! Please let me know if you need any help using it. Thank you.
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