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A versatile plugin that enables customizable directional or planetary gravity with advanced features like velocity damping, radius control, and layer-based object filtering like Mario Galaxy
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.24f1
Compatible
Not compatible
Not compatible
설명

"Gravity is a flexible Unity plugin designed to solve common challenges related to gravitational systems in game development. Whether you need traditional downward gravity or complex planetary gravity, Gravity provides an easy-to-use solution for developers. Inspired by games like Super Mario Galaxy and Kerbal Space Program, Gravity enables you to implement smooth, dynamic gravity interactions with minimal setup.

Traditional Unity gravity is limited to a global setting, making it difficult to create local gravity effects or planetary-style environments. Gravity solves this by offering:

  • Directional Gravity: Apply force in any direction (e.g., downward for Earth-like gravity).
  • Planetary Gravity: Objects are pulled toward a central point, perfect for planet-based or spherical environments.

Problems It Solves:

  1. Lack of Localized Gravity: Unity’s global gravity can’t simulate unique gravity environments or planets without extensive work. Gravity solves this by letting you apply directional and planetary gravity selectively.
  2. Unstable Orbits: Objects often fall out of orbit or overshoot curves due to imprecise gravity control. Gravity offers velocity damping to ensure smooth transitions and stable orbits.
  3. Complex Object Filtering: Managing which objects should be affected by gravity is tedious. Gravity supports layer and tag-based filtering for granular control.

Features:

  • Directional and Planetary Gravity Modes: Easily switch between traditional directional gravity or simulate planetary gravity with adjustable radius.
  • Customizable Gravity Strength: Adjust gravity pull dynamically with control over the intensity and fall-off radius for planetary systems.
  • Velocity Damping: Prevent objects from overshooting or destabilizing by applying damping for smoother orbital transitions.
  • Pull Strength Curves: Define how gravity weakens or strengthens with distance using an intuitive curve editor.
  • Contextual Editor: A clean, user-friendly editor that hides irrelevant settings based on the gravity type you choose, streamlining the workflow.
  • Layer and Tag Filtering: Decide exactly which objects are affected by gravity, using Unity's layer and tag systems.

Inspiration:

Gravity is inspired by games like:

  • Super Mario Galaxy: Dynamic planetary gravity where characters can move and jump around spherical planets.
  • Kerbal Space Program: Realistic planetary gravity where objects orbit planets and moons.
  • Outer Wilds: Planets and gravity physics that affect player exploration in unique ways.

Whether you're building a space exploration game, a planetary platformer, or any game that requires custom gravity, Gravity is your go-to solution for local gravitational forces in Unity."

Technical details

Features:

  • Directional and Planetary Gravity Modes: Easily switch between traditional directional gravity or simulate planetary gravity with adjustable radius.
  • Customizable Gravity Strength: Adjust gravity pull dynamically with control over the intensity and fall-off radius for planetary systems.
  • Velocity Damping: Prevent objects from overshooting or destabilizing by applying damping for smoother orbital transitions.
  • Pull Strength Curves: Define how gravity weakens or strengthens with distance using an intuitive curve editor.
  • Contextual Editor: A clean, user-friendly editor that hides irrelevant settings based on the gravity type you choose, streamlining the workflow.
  • Layer and Tag Filtering: Decide exactly which objects are affected by gravity, using Unity's layer and tag systems.
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Gravity | Gravity System/ Outer Space Framework

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라이선스
파일 크기
2.4 MB
최신 버전
1.0
최신 릴리스 날짜
2024년 11월 4일
원본 Unity 버전
6000.0.24
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