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Add orbital mechanics and gravitational physics to your game. Illustrate ship orbits and maneuvers in your custom universe or within our solar system.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.33f1
Compatible
Not compatible
Not compatible
Description

Gravity Engine 2 provides a complete toolkit for your space game physics.

- create and configure orbits with editor and in-scene views

- support for manual maneuvers, Hohmann and Lambert transfers

- propagators for KEPLER, SGP4, ephemeris and PKEPLER motion

- ability to use multiple evolution engines (no singletons!) in a scene

- optional use of the Unity job system to offload physics calculations

- clear separation between gravitational computation and the display of objects, optional multiple displays

- simple, focused API

- clear separation of world, physics and display scales

- support for patched conic evolution

- ability to build ALL of the solar system (planets, moons and small objects) in a sensible heirarchical model


No programming or math required.

Release Notes and Docs

Complete source code provided.

Developed by a professional programmer with a PhD in astrophysics.


How does this compare to Gravity Engine?

Gravity Engine will continue to be supported.

Gravity Engine 2

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License type
File size
14.4 MB
Latest version
7.0
Latest release date
Mar 20, 2025
Original Unity version
2022.3.33
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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