11000+款5星资源

8.5万+用户参与评分

10万+社区成员鼎力支持

每款资源都经过 Unity 审核

首页
工具
物理
此内容由第三方提供商托管,该第三方提供商在未接受Targeting Cookies的情况下不允许观看视频。如果您想观看来自这些提供商的视频,请将“Targeting Cookie”的Cookie偏好设置为“是”。
1/14
Create colliders for all your assets quickly and easily with vertex selection. Generate convex mesh colliders automatically with VHACD. Auto generate colliders for skinned meshes.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2019.4.25f1
兼容
兼容
兼容
描述

Having trouble getting accurate physics and colliders?


Easy Collider Editor lets you quickly create colliders that fit any object. Just select points and vertices on a mesh, and click a button or press a shortcut key. It's that easy! Create boxes, spheres, capsules, cylinders, rotated boxes, rotated capsules, and convex mesh colliders quickly and easily.



Can't visualize what the result will be?


A helpful preview shows you the result as you work. You can even switch between the previews with shortcut keys, and create a collider from the current preview with a double tap or a single key press!



Just want to use convex mesh colliders on everything?


Use the VHACD plugin to automatically create as many convex mesh colliders as you want. You can even convert the output of VHACD automatically to boxes, spheres, and capsules, or convert individually using the collider merge tools.



Don't want to create colliders for a character?


Automatically create boxes, capsules, spheres, or convex meshes on a skinned mesh's bones with a single click of a button!


Want to see more features added?


A lot of features like the cylinder collider, extra vhacd settings, previews, and more were all added at the suggestion of users. Let me know what you'd like to see!



Easy Collider Editor is designed to make creating and positioning box, sphere, capsule, cylinder, and convex mesh colliders as easy as possible. This tool lets you quickly and easily add multiple colliders on gameobjects using simple and easy to use vertex selection tools. No more painfully adding, moving, and resizing colliders.



A helpful preview is drawn as you select points to make collider creation even easier. Shortcut keys let you swap between previews and create a collider from the current preview. Other options include letting you to decide how the created colliders get attached, the ability to shrink or grow the resulting collider, and the option to create multiple colliders around a pivot point.



Another feature for windows in Easy Collider Editor is convex hull generation using VHACD. This lets you automatically generate multiple convex mesh colliders on any mesh with a simple click of a button. Using multiple convex mesh colliders lets you better represent the shape of the mesh while still allowing physics and rigidbodies to work correctly. All VHACD parameters are exposed and easily adjustable, and a preview of the result is calculated and displayed as you work. Additional options for VHACD allow you to use only selected vertices, process meshes individually, and convert the output automatically to boxes, spheres or capsules.



Easy Collider Editor can also automatically generate box, capsule, sphere, or convex mesh colliders along a skinned mesh's bones. Parameters for this let you exclude vertices by weight, automatically realign colliders with the bones, and prevent collider overlap. The new per bone settings also give you the options of toggling bones, changing colliders, and adjusting weights for each bone.



DOTS with the Unity.Physics package is also supported. A package is included that adds Physic Shape parameters and a button to the UI. These can be used to convert the normal Unity colliders created by Easy Collider Editor into Physic Shapes.



Easy Collider Editor uses VHACD under BSD-3-Clause, see ThirdPartyNotices.txt in package for details.

技术细节
  • Create, Remove, and Edit Box, Capsule, Sphere, Rotated Box/Capsule, Cylinder, and Convex Mesh colliders with easy to use vertex selection tools.
  • Automatically generate convex mesh colliders using VHACD.
  • Automatically generate colliders for skinned meshes with optional per-bone settings and collider overlap prevention.
  • Works with all versions of Unity 2019.4 or higher, for older versions please contact me!

Easy Collider Editor

(82)
1074 users have favourite this asset
(1074)
$14.99
$29.99
-50%
席位
1
更新的价格和增值税在结算时计算
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
5.2 MB
最新版本
6.18.2
最新发布日期
2025年4月16日
原始 Unity 版本
2019.4.25
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
Unity logo
语言
反馈
合作伙伴计划
合作伙伴
USD
EUR
Copyright © 2025 Unity Technologies
所有价格不包含税
USD
EUR
优惠50.02%
$29.99
$14.99