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Tired of programming the same character controller every time? Want to create a custom physics system and avoid rigidbodies?
Me too, so I've created this asset, allowing you to start your projects without caring about the movement.
You only have to add the base script and the asset does all the work.
This character controller is based on raycasting to generate its own physics, without relying on Unity's physics system, leaving all the control to you.
The controller includes:
- Walk/run, crouch and attack mechanics.
- Controllable jump (keep the button pressed to jump higher)
- Automatic gravity calculation based on the maximum and minimum jump height desired, and also on the time to reach this height.
- Acceleration based system(toggable), customizable for air and ground.
- Automatic animation handling, just input your sprites and forget about the animator.
- And much more! Read the documentation for more information.
Easy Character Controller 2D (Raycasted)
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