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Dynamic Platform Motion Pack is a Unity tool for managing Rigidbody and Transform-based platform movements, offering manual and automated options.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.19f1
Compatible
Compatible
Compatible
설명

Dynamic Platform Motion Pack is an easy-to-use Unity toolkit that makes platform movements a breeze. It features drag-and-drop scripts that offer both Rigidbody and Transform-based controls, with highly customizable settings for speed, movement curves, and smooth transitions.

Key Features:

  • Drag-and-drop setup with minimal configuration.
  • Supports Rigidbody and Transform-based platform animations.
  • Manual or automated movement options.
  • Real-time editing and visual gizmos to show the exact object position.
  • Customizable speed, rotation, scale, and movement curves.
  • Events for open/close transitions.
  • Debug tools with visual gizmos for easy visualization.

Ideal for adding dynamic elements, moving obstacles, or interactive platforms to your game, making it super easy to achieve professional, polished platform behavior.

Technical details
  • Unity Versions Supported: Unity 2021.1 and above.
  • Platform Types: Rigidbody-based and Transform-based movement controllers.
  • Movement Types: Manual control, automated looping movement.
  • Customizable Settings:Movement Speed: Adjustable via serialized field.
    Movement Curve: Custom easing using AnimationCurve.
    Platform State: Open/closed, toggleable with UnityEvents for state changes.
  • Events: Built-in UnityEvents to trigger on platform open/close.
  • Debug Tools: Visual Gizmos to display open/closed states in Scene View.
  • Editor Enhancements: Custom editor script for easy setup and control.
  • Components Required: MeshRenderer, MeshFilter (automatically assigned if missing).

The pack provides flexibility for creating interactive platforms, such as elevators, moving blocks, or doors, by utilizing different movement mechanisms while offering full customization options.

Dynamic Platform Motion Pack (3D)

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