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Car Game Demo
Shooter Game Demo
It is a tool for creating multiplayer game with physics controlled on the dedicated server
Asset also contain tools for multiplayer game with room system "beta version" based on the TcpListener and TcpClient , but you can use your own multiplayer system or use some other system

Features
- Fully open source C# code
- Physics controlled on the server
- Physics synchronized with time, because of this, on the client part physics repeats almost 100% the same as on the server part, and without lags
- Client part may not contain rigidbodies or contain only kinematic rigidbodies
Physics state synchronized with rigidbody velocity and angular velocity, because of this, there is not linear interpolation between two sended points and the synchronized object on the client part moves in the right curve as on the server part

Dedicated Server Physics Synchronization

(5)
68 users have favourite this asset
(68)
$29.99
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1
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
406.9 KB
最新版本
1.03
最新发布日期
2020年11月4日
原始 Unity 版本
2019.3.0
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
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Dedicated Server Physics Synchronization
$29.99