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This great tool shows every type of collider in the scene(s) even after you build your project.
I use this for dev builds of my WIP project, which has a relatively spacious island consisting of dozens of buildings and custom 3d models with colliders.
You can debug the colliders in the editor by yourself if you go to the Physics window and activate the collider debugging feature of Unity out of the box without any need for a plugin or asset. However, if you want to do it after you build and export your project, then you may need this asset.
However, this asset shows the colliders even if they're very far away from the main camera. This results in a lower FPS. Hence giving the 4 stars instead of 5 stars.
To make this asset practical for actual real-time collider debugging in spacious scenes, I suggest editing the RenderCollisions function of the CV_Camera script so that it only renders the near colliders.
Best.
- Dan.
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2
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M
Helped a lot
5 years ago
MultimediaStar버전 1.17
After wasting hours looking for an error, I found it within seconds after importing this asset.
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F
Amazing!
5 years ago
Fibonaccov버전 1.17
Thank you for writing this jewel! Works perfectly in 2019.4
This is already being very handy and should be in Unity by default!
For people not seeing the colliders, you need to click on the button at the bottom to enable the view in the first place ;)
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J
Still works in 2019.4
5 years ago
JohnnyFactor버전 1.17
I took a chance and bought this and it still works fine in 2019.4.16. It's abandonware (the developer is long gone), but it's a simple asset and it works.
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W
Super useful!
9 years ago
WarrenMarshall이전 버전 1.15
This already helped me debug 2 issues my game was having ... takes all the guesswork out of "why is X hitting Y?"
Totally worth it!
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