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Fast GPU based clothes simulation for 3D Projects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.2.16f1
Compatible
Compatible
Compatible
2019.4.28f1
Compatible
Compatible
Compatible
Additional compatibility information

Only currently Unity 2021.2.16f1 or higher is supported!

Make sure your version is the same or higher or you will download the old Cloth Dynamics version!

(Unity 2019.4.28f1 Version 1.8 is deprecated but can still be downloaded)


Not tested on Linux and Consoles.

No WebGL support! No old mobile devices supported!

On Mobile only Vulkan or Metal APIs work, because Compute Shader support is needed!

Description

IMPORTANT NOTICE:

We are currently operating with limited capacity for product maintenance and updates. To reflect this temporary reduction in service, we have adjusted our pricing. We might restore regular pricing once we can resume our standard development schedule and provide more frequent updates.


Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.

Some parts of the C# source code depend on Unity's Burst, Collections and Shader Graph packages.


Support: Discord


Links:

Documentation

Support

Win Build Demo

Mac Build Demo


Features:

- One of the fastest GPU based cloth simulations.

- Unified solution for character clothing.

- GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)

- Cloth interaction with unity colliders based on SDF calculations.

- Quicker loading times with pre-cached data.

- Per cloth adjustable solver data.

- Simple LOD system to fade between skinned mesh and cloth sim.

- Cloth proxies: drive high resolution meshes using low-res simulations.

- Independent compression, stretch and bend constraints.

- Cloth can collide with itself and other cloth pieces.

- Supports all standard Unity colliders plus stretched spheres and round cones.

- Automatic camera culling.

- Mesh collision with a point-to-point system (using vertices or triangles).

- Mobile support (only primitive collisions e.g. spheres, cubes,... ).

- Full C# source code included, compute shaders of V2 are pre-compiled.

- No WebGL Support!


Easy-to-use integrated editor tools:

- Automatic character setup for bone-driven colliders.

- Fast Vertex painter and vertex color transfers.

- Garment tool to create cloth in Unity.



Technical details

- Fast gpu clothes physics using compute shaders.

- Powerful vertex color painter included.

- Automatic colliders generator for humanoid characters.

- Garment tool to create cloth meshes inside the editor.

- No WebGL support!

Cloth Dynamics

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FREE
License type
File size
197.2 MB
Latest version
2.0.9 Beta
Latest release date
Jun 27, 2023
Original Unity version
2019.4.28
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