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unity 2022.3.46
Xcode 26
here is no builds for arm and you need to build is manually.
1) clone https://github.com/Phong13/BulletSharpPInvoke.git
2) open BulletSharpPInvoke/libbulletc/libbulletc-OSX/libbulletc.xcodeproj in Xcode.
3) Product -> Scheme -> Edit scheme -> Run -> Info -> Build configuration set to release
4) In the Project navigator click `libbulletc` -> Targets (libbuletc) -> Build phases -> Copy bundle resources. Delete all cmake and Lua files.
5) build. Product -> Build.
6) find ~/Library/Developer/Xcode/DerivedData -name libbulletc.bundle will tell you where libbulletc.bundle file (It's in the release folder)
7) Copy libbulletc.bundle file in the Unity with path:
Assets/Plugins/BulletUnity/Native/OSX
There already exists libbulletc.bundle file. It's not for arm. You can delete or rename it.
That's it! You have libbulletc.bundle for arm
---
For unsafe error
8) In the Unity: Edit -> Project settings -> Other settings -> Allow unsafe code set true
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0
0
R
Asset hasn't been updated in years, doesn't work in Unity 6
a year ago
RecursiveFrogon version 1.1.0
Even after selecting 'allow unsafe' code in Player Settings in Unity 6, attempting to play the example scenes on a Silicon mac result in missing dlls error logs every frame update.
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2
0
F
Confusing, and not fully functional
2 years ago
FargleBargleon version 1.1.0
I got this because of the blob rolling down the ramp demo. That was the exact effect I wanted, so I thought I could adapt it to work in my project. Turns out that demo wasn't anywhere to be found when I installed the package, and it wasn't obvious how to set up a soft body ball to behave that way from the documentation. Plus, I got various errors with no clear solutions every time I tried to use it in a scene, including some of the demo scenes that came with it. At least it was free, so nothing lost but my time.
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2
2
S
The best asset!
5 years ago
Speedbugonon version 1.1.0
If you have ERROR CS0227: in unity - File->Build settings->Player Settings->Player->Other Settings->Allow 'unsafe' Code - check mark, reload unity
P.S. sorry for my english
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26
2
F
nice, but error
5 years ago
Factorio2tothe8thon version 1.1.0
Assets/Plugins/BulletUnity/BulletSharp/Collision/GImpact/GImpactShape.cs(628,28): error CS0227: Unsafe code may only appear if compiling with /unsafe. Enable "Allow 'unsafe' code" in Player Settings to fix this error.
I don't know where Player Settings is.
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4
26
f
Doesn't work with 2019.
5 years ago
fdameronuton version 1.1.0
Had to delete it due to script errors in 2019. If it's ever re-written, I'll revisit it.
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0
4
I
Sadly not compatible
6 years ago
IDARKWANDERERon version 1.1.0
It would be awesome if it was reviewed to work with current version other than that asset looks very deatiled if only it could work
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3
1
k
Not working with latest unity
7 years ago
khushalkhanon version 1.1.0
Great asset, need an update to work with latest unity
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7
1
s
Outdated and completely broken, horrible documentation
7 years ago
sheenufilmsgameson version 1.1.0
I got this for a school project because I needed to implement soft-body physics into my game. Unfortunately, I got errors saying that one of the pieces of code is outdated. Thanks for nothing. It also has the worst documentation in history. Very difficult to understand, doesn't cover everything, and is very vague.
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4
46
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