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Bullet Ballistics enables you to simulate thousands of high speed projectiles in your game seamlessly. It also allows penetrating objects, and takes into account forces like gravity or air resistance.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.6f1
Compatible
Compatible
Compatible
2021.2.14f1
Compatible
Compatible
Compatible
Additional compatibility information

The core bullet ballistics functionality is independent of the render pipeline your project uses.

The example scenes have been built using the built-in render pipeline.

Description

Bullet Ballistics combines the accuracy of hit-scan based systems, with the realistic bullet drop of rigidbody based projectiles, and additionally includes forces like air resistance in its ballistics simulation.


🕹️ Online Demo

📖 Documentation

💬 Forum


⚡ Built from the ground up with performance in mind, making full use of multithreading utilizing unity's Job system and Burst compiler!

Minimal runtime allocations!


🔧 Another main development goal was creating customizable interfaces to the core ballistics simulation, allowing for custom bullet rendering, material interactions, and impact handling.


Ballistics Simulation: Gravity, Drag, Wind, Bullet Spin

Material Interactions: object penetration, ricochets

Weapon Zeroing: counteract bullet drop

Trajectory Visualization


🚀 All together, Bullet Ballistics empowers you to simulate hundreds to thousands of physically accurate projectiles in your games simultaneously without a hustle.


🌟 Bullet Ballistics has received support and updates since 2016!


Using Bullet Ballistics:

- AB AETERNO

- VR WAR LAB

- feel free to send me your projects!


Any further questions or suggestions?

📧 mr3d.cs@gmail.com


Required Unity Packages:

Technical details

✨ Features:

  • Ballistics Simulation
    • Gravity / Bullet Drop
    • Air Resistance
    • Wind
    • Magnus Effect (Bullet Spin)
    • Weapon Zeroing + Reticle Generation
    • Trajectory Visualization
  • Material Interactions
    • Object Penetration
    • Ricochets
  • High Performance
    • Multi-Threading
    • Minimal Runtime GC Allocations
    • Batched Projectile Rendering
    • Object Pooling
  • Customizability
    • Bullet Rendering
    • Impact Handling
    • Material Interactions
  • Clear Custom Inspectors
    • Physical Unit Selection (metric/imperial)

🔧 Technical Details:

The ballistics simulation is completely independent of the visual projectiles in the game.

This allows for a lot of customizability in the way the bullets are rendered: basic prefab instances, GPU instancing, custom renderer? Your choice!

This also makes Bullet Ballistics inherently independent of the Rendering Pipeline you target.


Internally, Bullet Ballistics uses a numerical approximation to simulate the ballistic trajectory.

For collision detection, a raycast is fired between the last two simulated positions of a given projectile.

All ballistics processing is automatically batched using unity's RaycastCommand API and job system for optimal performance.


Required Unity Packages:


🚧 Limitations:

Bullet Ballistics does (currently) not support ballistic effects like coriolis force, or magnus effect, as they only affect very long range projectiles, and are usually negligible for normal game scenarios.


Feel free to contact me with any feature requests!


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License type
File size
1.5 MB
Latest version
2.0.7
Latest release date
Nov 18, 2024
Original Unity version
2021.2.14
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