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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.25f1
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Compatible
Compatible
Package dependencies
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Description
Package has a 100% deterministic fixed-point C# - open source physics engine ( Calculable Mechanics v2 ) for physics based multiplayer games.

Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, end you don't need to frequently send the positions end rotations of the rigid bodies to players' devices.

Package works with PUN 2

Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.

Rigid bodies can use Sphere, Capsule and Cube colliders.

Colliders has physics materials properties like stiffness, bounce and rolling, twisting and sliding frictions

The game in this asset “Angry Balls Multiplayer” just for example, to see how the physics works in multiplayer context.

Angry Balls Multiplayer with Fixed Point Physics ( Calculable Mechanics v2 )

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$299.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
493.1 KB
Latest version
1.0
Latest release date
May 2, 2024
Original Unity version
2021.3.25
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Angry Balls Multiplayer with Fixed Point Physics ( Calculable Mechanics v2 )
$299.99