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I wanted to toy around with the concept of using world portals to do some interesting things with my map design, and this asset works rather nicely.
My only complaint is that if you use occlusion culling, the world portals may seem as though they dont work at all visually. Namely, objects that should be seen by the portal are hidden if the player doesnt also happen to be looking at the objects the portal needs to see.
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パブリッシャーからの返信:
8 years ago に返信
Greetings,
Yeah, Unity's Occlusion Culling is broken. The error is usually small enough to not be an issue, but when you use oblique or distant near planes on your camera (like we need to do when rendering portals) it breaks completely. :-(
Glad you like otherwise!
Jon
It's a really cool package. Objects can retain their momentum while going through the portals. However, I haven't gotten the portals to work smoothly with UFPS. It works flawlessly with the standard FPS Controller.
The developer tried giving me a direction on how to get UFPS to work smoothly with the portals, but I am a very weak programmer. If he could get this to work for UFPS I would be more than ecstatic!
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V
Best Portal package available
9 years ago
V0ID_PHOENIX以前のバージョン 1.1.0 で
This is by far the best portaling package that I've come across.
Futhermore, the developer is kind and responds quickly to queries. I had a issue with the portal image not projecting onto my custom meshes and the Dev helped to find what the problem was (normals on the mesh were inverted)
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e
Good Portals
9 years ago
ekeldevious以前のバージョン 1.1.0 で
Does what it says. Only problem I have is that there is no option to apply image effects to inner portal rendering(Because of the nature of post render stuff). It is great but will require a little fiddeling to working the way you want, especially with consistent collsion detection.
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V
Great asset and amazing support!
9 years ago
VoodooPuppy以前のバージョン 1.1.0 で
I bought this asset and had some challenging directions I wanted to take it, well beyond the scope of its intended use. The author was very helpful and went out of his way to answer my questions. I buy assets to save time, so when a developer spends their time on something that isn't part of the package, I don't take it for granted. This asset is a wonderful time saver to get portals into your game or experience. It handles so much of the heavy lifting. I'm very pleased to support great developers like this.
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The portals work absolutely incredible, even when I was constantly moving them around, (after a little tweaking) they functioned like a charm. Not to mention how easy it was to get right into setting them up with a bunch of graphics options as well.
This offers the best seamless portal on the asset store in my opinion.
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I
Works with HTC Vive!
10 years ago
Incinirate以前のバージョン 1.1.0 で
Awesome package. I just tested with the HTC Vive and it works seamlessly!
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This script is just "wow". I had written my own portal system but the rendering had some issues... grabbed this and retrofitted it to my existing game mehanics and script and had it working within minutes. Only small mod I did have to make for my scenario was a hack to allow dynamic runtime instantiation (since .destination must be set before .start, which cant happn in runtime, but with some static variable magic it can)
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