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a
Laggy performance
9 years ago
alsharefeeee버전 1.0.5
Everything was going good and i felt happy about this asset until i updated my Samsung S6 Edge and now it became very laggy.
I am guessing that Samsung or Google has reduced the number of frames to check on the gyro after the update to increase battery performance (I am just guessing here).
I have asked some of my friends to test my game out that had the true parallax effect in it and they said that the true parallax performance is bad on their devices.
Now I am facing the question, do i remove True parallax effect from my game or do i keep it and hope that the users have a device that can run it smoothly.
이 리뷰가 도움이 되었나요?
1
0
M
Excellent Parallax solution
9 years ago
Milo_del_mal버전 1.0.5
It does exactly what it is supposed to do...
Very lightweight, and once you see it, obvious solution.
이 리뷰가 도움이 되었나요?
0
0
olivier etienne, for mouse better this way:
#if UNITY_STANDALONE || UNITY_EDITOR
//if (Input.mousePresent) {
Vector3 mouseXY = new Vector3(Input.mousePosition.x - Screen.width / 2, Input.mousePosition.y - Screen.height / 2, 0);
acceleration = mouseXY / 1000;
//}
#endif
이 리뷰가 도움이 되었나요?
3
0
E
Easy to use and suddenly essential!
10 years ago
EddieOffermann버전 1.0.5
I picked this up about a week ago to add a little parallax movement for a mobile UI. It works so nicely that I've now used it on several projects where I'd previously used static screens or otherwise motionless menus.
Very small investment, very big impact. Just what the Unity Asset Store was made for!
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1
0
A
Great
10 years ago
AmericanRonin이전 버전 1.0.4
Does exactly what it says on the tin and is easy to plug into an existing project.
이 리뷰가 도움이 되었나요?
1
0
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