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Sprite Ghost Trail Renderer is component able to create one or more ghosts trails from a specific Sprite Renderer.
This type of technique was heavily used in 90's games to indicate speed and still used today.
Ghost trails are GameObjects with a Sprite Renderer recording all the information from the original Sprite Renderer.
A custom shader is applied to all ghosts.
You can use Animator component to key animate your sprite frames as usual.
Choose the update interval, the number of ghosts to be drawn, the alpha and the color.
Play the WebGL DEMO
Package includes:
- Ghost Shader: the same Unity Default Sprite shader + option to draw sprites using a single color.
- Shader Controller: a component to easily control the ghosts during gameplay.
- Optimization: source code is optimized.
- Documentation: source code is fully documented.
See the full documentation for more info!
Credits for game art:
- Hero sprite sheet by Balmer.
- Tileset level by Surt.
This type of technique was heavily used in 90's games to indicate speed and still used today.
Ghost trails are GameObjects with a Sprite Renderer recording all the information from the original Sprite Renderer.
A custom shader is applied to all ghosts.
You can use Animator component to key animate your sprite frames as usual.
Choose the update interval, the number of ghosts to be drawn, the alpha and the color.
Play the WebGL DEMO
Package includes:
- Ghost Shader: the same Unity Default Sprite shader + option to draw sprites using a single color.
- Shader Controller: a component to easily control the ghosts during gameplay.
- Optimization: source code is optimized.
- Documentation: source code is fully documented.
See the full documentation for more info!
Credits for game art:
- Hero sprite sheet by Balmer.
- Tileset level by Surt.
Sprite Ghost Trail Renderer
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License agreement
Standard Unity Asset Store EULALicense type
File size
251.8 KB
Latest version
2.1
Latest release date
Apr 29, 2020
Original Unity version
2017.3.0
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