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Generate fragments for your sprites based on their color regions for a more realistic fragmentation along with subfragments generated using the classical Voronoi diagrams approach.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.29f1 | Compatible | Compatible | Compatible |
Description
- Color-based Fragments: Main fragments of the sprite detected using color logic for a more realistic fragmentation.
- Subfragments: Generate subfragments for the color regions using the classical Voronoi approach.
- Fragment Collider: Fragments are generated with a pixel-perfect collider with customizable accuracy retaining high performance with a realistic collider.
- Generate in Editor and at Runtime: Generate fragments in editor or on-demand at runtime.
- High Performance: Capable of generating large amounts of sprite fragments at runtime without a noticeable performance impact.
- Spritesheet and Sprite Atlas support.
This asset uses PixelCollider2D and PoissonDiskSampling under MIT; see Third-Party Notices.txt file in package for details.
Sprite Fragments
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License agreement
Standard Unity Asset Store EULALicense type
File size
251.1 KB
Latest version
1.0
Latest release date
Nov 3, 2021
Original Unity version
2019.4.29
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