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c
Doesn't work in VR with URP
9 months ago
cingaldson基于版本2.8
This asset would be perfect for what I need, so I wish I could rate it higher. In regards to VR, it was created for the built-in pipeline and unfortunately doesn’t render in the right eye on a Quest 3 headset when using URP (no stereo rendering). I noticed the developer has used this in VR projects, so I assumed it would work for me but it doesn't.
I posted on the Funly Discord but haven’t received a response yet, and it looks like others have reported the same issue without a solution. I tried multiple Unity versions (2021 and 2022) and different URP render configurations and settings with no luck. It seems to be a renderer compatibility issue more than a Unity version issue. And my attempts to edit the shader code unfortunately failed.
Sadly, I’ll probably need to ask for a refund. Happy to update my rating if this gets resolved!
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c
Need to update doc
3 years ago
cedric62640基于版本2.8
Unable to create a sky, always have the error "Failed to locate sky controller prefab"
Tried to uninstall and reinstall, still the same error
Edit : I didn't see that after installation, i have to launch the required setup, please update docs and tutorials
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来自发布商的回复:
回复时间 3 years ago
Hi @cedric62640,
Thanks for mentioning the documentation issue, I've gone ahead and updated it just now.
This is a new setup step that we had to add to support Built-In and URP from the same Unity package, since we have to load different content and demo scenes so that all the materials etc aren't broken.
https://docs.google.com/document/d/1AEcdRrN0PrJGOm-YlMhW2Fyg_ZMGNXlLYrR0bPD4mxU/edit?usp=sharing
Thanks for reaching out!
Take care,
Jason
This asset is core to the mobile game I am developing. Amazing control as my sky is very dynamic and linked to the flow of time which dynamically changes in game. Performance is great on mobile.
And v2.5 is what I have been waiting for! Being able to transition between profiles is awesome. Already tested and seems to be working perfectly. We briefly chat about this a year back so great to see you get it included in the asset.
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b
Does the job great
4 years ago
black-swan-productions基于上一个版本 2.5
Can highly recommend this asset. Performant, easy to use with good documentation and active support from the developer. Does what it says perfectly.
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It's a nice asset that has good performance, even on mobile.
I need control over ambient colour, over time and as far as I can tell it doesn't support it.
No response back from the dev so unfortunately this asset is unusable for my use case.
Edit: It does have support. Dev must have just been busy.
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Wrote to author with several problems, but no response.
PROs:
Basic sky looks nice.
CONS:
Everything else.
There is some GUI bug which causes the setup tool to keep repainting itself, preventing user interaction.
The rain effect continues underneath shelter / indoors.
Timeline tool is laggy and colours shown don't closely represent colours chosen. Tons of keyframes and laggy interface make it horrid to use.
Asset makes a copy of your URP asset, and inserts itself in it's place.
The borders between horizon sections don't really allow much customisation, tweak them too much and you get hard lines where it should be a gradient.
Some strange choices regarding variables, there are errors on import regarding the units chosen and how inefficient they are. The position of the sun and moon is in x and y position, when it would seem obvious to represent them as angles from 0,0 - or numbers on a clockface. You can place them by hand, but when you are looking directly up into the sky you have no other point of reference.
Poor value for money.
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5
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来自发布商的回复:
回复时间 4 years ago
Hi There,
Thanks for the feedback, and many of these issues have been resolved.
- [Fixed] Setup Gui slow in large projects with lots of assets
- [Fixed] Colors in timeline off for linear color setups.
- [Info] Yes, for URP to work we have to customize the render pipeline since there is no Unity supported way to do shader replacement renders anymore. We do expose the pipeline we create, and you're free to further customize it. We just need to add 1 item into the render pipeline.
- [Info] Regarding the units for the sun/moon positions, they are actually not x/y cartesian coordinates, they are radians, which are very common when working with circles and spheres. You can easily convert between radians and degrees if that is helpful. The x = the angle in radians around the sky, and y = the radians above/below the horizon.
I own most of the sky/weather assets on the store and this is the best one to get my current project up and running quickly. It's customizable and works great with very little set up.
For general use it has a ton of features to get your project moving and is pretty customizable. This looks great for how well it runs and realistically I can't imagine most projects would need anything more advanced for a skybox, unless your game relies on weather simulation or the skybox in some way in which case you'll be making your own weather system anyway and not using an asset.
Overall if the asset never gets updated I am content with the results, especially considering how frustrating other weather/skybox assets can be. From an artist perspective (no programming) the only features I think that would improve upon this asset would be:
(Update - Author has since added this feature) 1: Blending between 2 weather profiles in real time. It would be cool to be able to switch to a rainy weather in-game and have it blend. For now, I just tell the programmer to switch profiles at midnight and I manually make them seamless (Weather AB ends with B, and can seamless go into weather BC, which starts with B, and so on). To the player they won't notice it's a premade timeline. For me it would save a lot of time to just make a rainy profile and a clear one, then blend between the 2 freely throughout the day. This would also allow player interaction with weather, like making it rain and such in real time which could be used for a lot of games. This feature is pretty big and I imagine would take quite a bit of work to make, but it would definitely take this asset to the next level
(Update - Author has since added this feature) 2: Ambient lighting on the timeline. This one I think can be done easier since the asset already lets you edit fog which is in the same lightning panel, though it isn't that big of a deal because it can be manually adjusted through code very easily. But for a convenience of having all of my lightning adjusted through the same asset, it would be cool to see this added to the timeline.
Other than those things I really can't think of any ways to improve this asset. It's really good for the money and should help you get something off the ground with most projects, even if you want to create a custom solution later on or only end up using certain parts of sky studio.
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Have been using few other weather assets and a very popular asset for a long time which is good.
But with Sky Studio you get similar results within minutes and easy to configure with many parameters, low poly sky never looked more beautiful.
Combine this with the great support from the author it is an asset not to miss, had reported an issue on the discord, the author acknowledged it and fixed the error, and posted an update immediately.
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