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Im using a low poly mesh with maybe 30 vertices and when enabling the outline it always lags. Not while it is enabled, only the frame enabling it. Precomputing doesnt help. This is an issue both in the editor as well as in builds.
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0
0
J
As good as a paid asset
2 months ago
Justice0Juic3버전 1.1
It works out of the box immediately and it's lightweight.
If you don't have to toggle the outline during gameplay, this asset is perfect.
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0
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m
good
3 months ago
mayacraft12345678910z버전 1.1
muy bueno
el asset funciona correctamente no me ha dado problemas es el implementado a mi proyecto
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0
0
A
Not bad!
4 months ago
Artemchik123버전 1.1
Outline work great, but a big problem, there no view in editor. Thats sad, but for free asset this is great asset!
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1
0
a
Works well but not with toggling
4 months ago
accappelen버전 1.1
Easy and outline looks good, but not working when you need to toggle it on/off with code. Using outline.enabled to toggle it (as readme says to do), the outline loses all customized settings and resets back to default white and small width. Inspector in run-time still shows custom settings. Setting color and width in code before enabling it is not working either.
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3
0
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