11,000 種類を超える 5 つ星アセット
8.5 万人以上の顧客による評価
10 万人を超えるフォーラムメンバーが支持
すべてのアセットを Unity が審査済み
676件のうち 1 - 10を表示中
ユーザーレビュー
表示順
Im using a low poly mesh with maybe 30 vertices and when enabling the outline it always lags. Not while it is enabled, only the frame enabling it. Precomputing doesnt help. This is an issue both in the editor as well as in builds.
このレビューは役に立ちましたか?
0
0
パブリッシャーからの返信:
12 days ago に返信
Thanks so much for trying Quick Outline, and for your feedback! The tool does some work when it’s first enabled, and then caches the results per-model.
Does it help if you start with the outline enabled at launch, and then disable it on the first frame? It should be much quicker on subsequent activations after it has run once for a given model.
J
As good as a paid asset
3 months ago
Justice0Juic3バージョン 1.1 で
It works out of the box immediately and it's lightweight.
If you don't have to toggle the outline during gameplay, this asset is perfect.
このレビューは役に立ちましたか?
0
0
m
good
3 months ago
mayacraft12345678910zバージョン 1.1 で
muy bueno
el asset funciona correctamente no me ha dado problemas es el implementado a mi proyecto
このレビューは役に立ちましたか?
0
0
A
Not bad!
4 months ago
Artemchik123バージョン 1.1 で
Outline work great, but a big problem, there no view in editor. Thats sad, but for free asset this is great asset!
このレビューは役に立ちましたか?
1
0
a
Works well but not with toggling
4 months ago
accappelenバージョン 1.1 で
Easy and outline looks good, but not working when you need to toggle it on/off with code. Using outline.enabled to toggle it (as readme says to do), the outline loses all customized settings and resets back to default white and small width. Inspector in run-time still shows custom settings. Setting color and width in code before enabling it is not working either.
このレビューは役に立ちましたか?
3
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
言語選択
Copyright © 2026 Unity Technologies
全ての表示価格には消費税は含まれていません