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very cool, and dev is very active, and constantly improveing the asset.
it takes a while to learn, but once you do it is worth it
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퍼블리셔 답변:
4 years ago에 답변됨
Hi,
Thanks for the review and the very good feedback, I am actively working on the next big update of the system that will bring together the latest branch growing and micro attachment of branches to bark systems which will solve most of the connectivity and smoothness issues for much more appealing and still fully procedural and optimized trees.
The system main purpose so far was the optimization of procedural trees and the focus for the next big version will be the smooth branches and connections, plus general tree visuals.
I will be posting more on this on the InfinITREE forum thread and notify asap when the update is done, so hopefully can revise the review at that point.
Let me know for any further suggestions and feedback as well.
Best,
Nasos (ARTnGAME)
I just tested the demo scenes and everything worked fine. The next days I will play around with this asset a bit more :)
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0
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퍼블리셔 답변:
4 years ago에 답변됨
Hi,
Thanks for the review, let me know for any further feedback as well.
Best,
Nasos (ARTnGAME)
I am truly impressed by the idea of this system, it took a bit time to understand the concept, but after that the tool let me do procedural vegetation creation with top optimization that allows a next level in performance.
Try this system, you will be surprised by its potential as i was.
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1
1
This really the best tree solution you will ever need!!
Support is amazing!!!! Totally recommend it for anybody wanting to make a awesome environment!!
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1
3
Not only for optimization (this asset saved my life in terms of optimizing my large forest scene) but for ease of use. I have built whole forest scenes in minutes and created tree combinations that before I hadn't ever thought of.
I can't recommend this asset enough and I look forward to trying InfiniGRASS as well as I know this developer is worth supporting.
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3
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T
Helpful Dev, Useful Asset
11 years ago
TomLikeABOMB이전 버전 v1.6
It took me some time to wrap my head around how this works. Basically you just use the infinidy forest script in the editor to plant the seeds for your trees, then press play to see how they grow. There are some pre-built trees and you can create your own. Nasos (the dev) was very helpful and responsive to emails. I'm excited to see how version 2.0 is when it releases!
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1
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I purchased InfiniGrass and InfiniTree after struggling to deal with a lot of vegetation in large scenes. I asked Nasos some questions on configuring the tools and he responded in detail within a few hours as well as take interest in a feature request to add onto what he has already achieved. Really amazing support! It would be great if the vegetation was a little easier to swap out for other prefabs and a video tutorial would be much appreciated, but this asset is worth the investment in what it can already do.
What is also great is how the tools integrate with each other and Sky Master combined with InfiniTree and InfiniGrass opens a whole new world of possibilities to create a living and breathing environment. Really looking forward to seeing how things develop!
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I
Easy way to add a unique forest
11 years ago
IanStanbridge이전 버전 v1.6
Very powerful and easy to use tool to add a unique bunch of trees to a scene with a bullt in lod and batching system. It is also good that you can add your own leaf objects and materials so make any type of tree that you require providing you have the unity objects. The potential is only really limited by the quality of the shaders and textures. It might be an idea to include some more pbr based shaders and perhaps some photo scanned leaves to better show off what is possible with it for people who don't need a lot of trees rendered and so can afford to render them at a higher quality.
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