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1 - 10 / 228개 표시
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a
It works, but there are code quality issues.
8 days ago
alekseydead_unity버전 5.9.1
The plugin works as advertised.
However, the code architecture is very poor in many places.
The code readability is also very poor.
이 리뷰가 도움이 되었나요?
3
3
퍼블리셔 답변:
8 days ago에 답변됨
I have to admit that's the first time I hear such feedback. Feel's architecture is state of the art, and it's usually what people praise about it. As for readability, the entire codebase is fully commented, and follows industry standards.
If you have specific feedback I'd love to hear it, please don't hesitate to use the support form at https://feel.moremountains.com/feel-contact, I'll be happy to make improvements based on that.
This asset is good for making complex sequenced animations.
For simple UI show/hide you'll lose a great amount of time (use a tweener instead). There are too much parameters that aren't always compatible (For example a Text reveal will be shown before reveal if you put a delay to it..), can't control time (pause/resume a player), and yeah there are ways to fix all of those but is it really the best option when its a one line tweener ?
The support is top notch tho, hence the 4/5
이 리뷰가 도움이 되었나요?
0
4
퍼블리셔 답변:
13 days ago에 답변됨
There is a tween library included in Feel, for simple cases that’s indeed the recommended way. It’s best to always use the right tool from the toolbox for the job. Don’t hesitate to use the support form if you need me to help you with that.
G
amazing
a month ago
Gsinvention버전 5.9.1
I love the scale feedback, it makes controlling my players size a breeze, I just configure the feedback and call it from either a script or an in-game event. I'm still exploring the rest of the feedbacks, but so far I'm liking it.
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2
0
퍼블리셔 답변:
a month ago에 답변됨
Thank you for your review, I hope you'll find plenty of other feedbacks you like!
This Asset is very customizable and very easy to configure. It's also very easy to call the effects from code.
Also, the documentation is well structured, covers all the features well, and is very simple to follow.
I can't say enough about the support! I got an almost instantaneous response in their Discord channel when I reached out to get some help with complying with Google Play requirements. The response was clear, easy to understand, and provided an actual fix! Such excellent support is not common with other assets, where you may have to wait days or even weeks to get a response, which is ambiguous and doesn't really solve the problem.
I've been using Feel for many years, and I recommend it!
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0
0
퍼블리셔 답변:
a month ago에 답변됨
Thank you for taking the time to write a review.
I'm glad you're enjoying Feel, I hope you'll like the upcoming updates too!
E
The Ultimate Game Feel Toolkit
3 months ago
ECHIGOYAGAMES이전 버전 5.7
FEEL adds an incredible sense of responsiveness and impact to any game.
MMFeedbacks is intuitive, powerful, and integrates smoothly into existing systems.
It works like umami in cooking — a subtle but essential ingredient that enhances everything it touches.
Once you start using it, it's hard to imagine creating a game without FEEL.
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4
0
퍼블리셔 답변:
3 months ago에 답변됨
Thank you so much for your kind words and the comparison to umami, it's appreciated.
I use it in every project. It easy to use, well documented and will make you gain a lot of time while you understand how it work.
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3
0
퍼블리셔 답변:
3 months ago에 답변됨
Thank you very much for your review, I hope you'll enjoy the new free update!
Too many choices, everything is buried under countless options, too complex, not user-friendly enough.
I'm pretty sure that only the creator and his team really master this asset; laymen can only use a fraction of it, 5-10% of its options at most.
And the 5% you will use will take you relatively more time than with the competition or if you did it yourself
It's more suited to studios, where a developer would have the sole task of taking care of the juiciness of the project.
For small teams or solo game developers, move on.
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1
12
퍼블리셔 답변:
3 months ago에 답변됨
Thanks for your feedback!
While it's true that many studios use Feel, the vast majority of its users are solo devs or small teams.
It's quite ok to feel overwhelmed at first, but pretty much everything can be setup in only a few clicks, it's designed to be as simple as possible. If you need help with anything, feel free to contact me, I'll be happy to assist you. You can also join the Discord where 10k+ users will be able to help you as well!
Everything is very good, but I have a doubt about 'feel': what is the equivalent of 'Corgi Engine Sound' that is found in the Corgi asset?
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0
4
퍼블리셔 답변:
4 months ago에 답변됨
The closest equivalent would be the Sound feedback.
Don't hesitate to use the support form if you have questions, I'll be happy to assist you!
S
Amazing!
4 months ago
Sword-123_이전 버전 5.8
Great Assest! Is there no Spring related component in the package, and there is no FeelDemosURP. Unitypacket file in FeelDemosURP?
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0
2
퍼블리셔 답변:
4 months ago에 답변됨
The most obvious explanation would be you're running an older version of Feel. You can see what version you're on in the readme at the root of the asset. Don't hesitate to use the support form if you need anything: https://feel.moremountains.com/feel-contact
R
A must-have for any Unity dev
4 months ago
RebelTwins이전 버전 5.8
Honestly one of the best support experiences I’ve ever had on the Asset Store.
Renaud replied super fast, came up with a great solution for a sound issue, and even added a small feature based on my suggestion, all within a day!
Feel was already an amazing toolkit, but having a dev who listens and actually improves it based on real feedback makes it next level.
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3
1
퍼블리셔 답변:
4 months ago에 답변됨
Thank you very much for your review, and for your great suggestions.
Feedback like yours is what keeps Feel improving!
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