11000+款5星资源
8.5万+用户参与评分
10万+社区成员鼎力支持
每款资源都经过 Unity 审核
1/8
Shadows are very important aspects in 3D space. However, shadow rendering is GPU intensive process. Fast Shadow Receiver makes shadow rendering much faster by minimizing the area where shadows are drawn.
This is the real solution to the shadow performance problem on low-end mobile devices.
Also, Fast Shadow Receiver provides a useful mesh search tree called “Mesh Tree” which is used to search for polygons which are receiving shadows. Mesh Tree is useful not only for shadows but also for various purpose such as light projection, bullet marks, AI, and so on.
- Lightmaps and Shadowmasks are available in Projector materials (example: Blob Shadow Projector with mixed lighting) (Version 1.5.0)
- It works with Lightweight Render Pipeline (LWRP) (more details...)
- Easy Setup Wizard
- Works with Blob Shadow Projector
- Also works with Light Projector / Bullet Marks.
- Shadow-map is also supported.
- It can cast shadows on non-flat surface.
- Really fast, even on low-end mobile devices!
- Accompanied with fast (but no falloff) projector shader.
- Optimized for multi-core processors.
- Terrain is supported (Only Blob Shadow Projector)
- Unity Pro is not required
Version 1.1.0
- Normal vectors are now available.
- Added back face culling option.
- New shadow shaders for avoiding backside projection (see the screenshots).
Version 1.2.0
- Light Projection support (Light Projector + Fake Shadows)
- Bullet Marks demo
- Fake Projector (Project Shadows/Lights/Bullet Marks without Projector)
- Draw Gizmos when shadow receiver is selected.
Version 1.3.0
- Thread-safe raycast against a MeshTree
Version 1.4.0
- Easy Setup Wizard for ProjectorManager.
- Create Mesh Tree Wizard.
- Added some error check in Inspector View.
Version 1.5.0
- Unity 2017 or later required
- Lightmaps and Shadowmasks are available in Projector materials (example: Blob Shadow Projector with mixed lighting)
- Projector for LWRP support
Website
Demo
FAQ
This is the real solution to the shadow performance problem on low-end mobile devices.
Also, Fast Shadow Receiver provides a useful mesh search tree called “Mesh Tree” which is used to search for polygons which are receiving shadows. Mesh Tree is useful not only for shadows but also for various purpose such as light projection, bullet marks, AI, and so on.
- Lightmaps and Shadowmasks are available in Projector materials (example: Blob Shadow Projector with mixed lighting) (Version 1.5.0)
- It works with Lightweight Render Pipeline (LWRP) (more details...)
- Easy Setup Wizard
- Works with Blob Shadow Projector
- Also works with Light Projector / Bullet Marks.
- Shadow-map is also supported.
- It can cast shadows on non-flat surface.
- Really fast, even on low-end mobile devices!
- Accompanied with fast (but no falloff) projector shader.
- Optimized for multi-core processors.
- Terrain is supported (Only Blob Shadow Projector)
- Unity Pro is not required
Version 1.1.0
- Normal vectors are now available.
- Added back face culling option.
- New shadow shaders for avoiding backside projection (see the screenshots).
Version 1.2.0
- Light Projection support (Light Projector + Fake Shadows)
- Bullet Marks demo
- Fake Projector (Project Shadows/Lights/Bullet Marks without Projector)
- Draw Gizmos when shadow receiver is selected.
Version 1.3.0
- Thread-safe raycast against a MeshTree
Version 1.4.0
- Easy Setup Wizard for ProjectorManager.
- Create Mesh Tree Wizard.
- Added some error check in Inspector View.
Version 1.5.0
- Unity 2017 or later required
- Lightmaps and Shadowmasks are available in Projector materials (example: Blob Shadow Projector with mixed lighting)
- Projector for LWRP support
Website
Demo
FAQ
Fast Shadow Receiver
(36)
702 users have favourite this asset
(702)
$20
席位
1
更新的价格和增值税在结算时计算
退款政策
安全结账方式:

高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
语言
USD
EUR