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평점 만점의 리뷰가 11,000개 이상

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H
I hope you can support URP.
3 years ago
HoldingSword버전 1.5.9
The thing is good, but it doesn't support urp. I hope the author can support urp rendering pipeline. It's urgent. Thank you.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
3 years ago에 답변됨
Hi, thank you for the review. Fast Shadow Receiver uses only unlit shaders when used with projectors. However URP does not support projector component. Please install Projector For LWRP from Github: https://github.com/nyahoon-games/ProjectorForLWRP If you want to use Fast Shadow Receiver for shadowmap, you can find the shader for URP here: https://nyahoon.com/products/fast-shadow-receiver/multiplyshadowmapshader-for-urp
o
When will urp support be released?
3 years ago
ocarina1234버전 1.5.9
urp render Not supported. When will urp support be released?
이 리뷰가 도움이 되었나요?
1
3
l
The best!
7 years ago
langtuvkt_0132이전 버전 1.4.6
really cool!
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0
0
q
Thanks!
7 years ago
qVadro이전 버전 1.4.6
Awesome asset. The developer responds to messages in a proper manner, and should be an inspiration for all other developers!
이 리뷰가 도움이 되었나요?
2
2
C
Great!
9 years ago
CTInteractive이전 버전 1.4.6
In conjunction with a Dynamic Shadow Projector - excellent!
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0
0
s
Worked great and most importantly the publisher helped
9 years ago
sskenth이전 버전 1.4.5
At first I had some issue, it is wuite complicated to understand, but there a huge area of scenes and demo scenes to use. There is also a wizard to help, but I preferred just playing with demos scenes and taking the needed effect. I also had some issues with unity not working correctly, no fault of the publisher, but he helped to debug to the best of his ability and we go it working. Its fantastic, looks beautful and works brilliantly for mobile!
이 리뷰가 도움이 되었나요?
2
2
M
another useless package for me, sorry
9 years ago
ManOfDrive이전 버전 1.4.5
i dont understand why many developers try use uv- and lightmapping first i buy fast shadow projector, then i buy this this stuff even dont work with custom shaders this stuff will work only in very simple conditions, better without textures better dont buy if you have textured floor where 1 texture used multimple times (f/e big plane with many repeating times) - it will not work correctly. for me this is totally useless. now i need try next package (which create new shadow mesh instead of use lightmapping) i set to this package 5 star because a lot of work in this package may be stuff useful for somebody
이 리뷰가 도움이 되었나요?
6
1
B
Very bad documentation
10 years ago
BuildABurgerBurg이전 버전 1.4.5
Probably the documentation i've seen in a long time. With this many steps documentation needs to be done properly. and well from what i've seen it doesnt work in unity 5.3
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2
4
x
Perfect!!!
10 years ago
xsound이전 버전 1.4.5
Awesome asset. The developer responds to messages in a proper manner, and should be an inspiration for all other developers!
이 리뷰가 도움이 되었나요?
0
1
U
Very bad documentation
10 years ago
Usmith이전 버전 1.4.3
Too many missing conceptions(like the predictor) and to many steps to get thing done. Maybe the author think everyone naturally already understood his designing purpose and component structures. Maybe I'd like to use this solution but I really hate it's documentation.
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0
0
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