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H
I hope you can support URP.
3 years ago
HoldingSwordバージョン 1.5.9 で
The thing is good, but it doesn't support urp. I hope the author can support urp rendering pipeline. It's urgent. Thank you.
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パブリッシャーからの返信:
3 years ago に返信
Hi, thank you for the review.
Fast Shadow Receiver uses only unlit shaders when used with projectors. However URP does not support projector component. Please install Projector For LWRP from Github:
https://github.com/nyahoon-games/ProjectorForLWRP
If you want to use Fast Shadow Receiver for shadowmap, you can find the shader for URP here:
https://nyahoon.com/products/fast-shadow-receiver/multiplyshadowmapshader-for-urp
o
When will urp support be released?
3 years ago
ocarina1234バージョン 1.5.9 で
urp render Not supported.
When will urp support be released?
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C
Great!
9 years ago
CTInteractive以前のバージョン 1.4.6 で
In conjunction with a Dynamic Shadow Projector - excellent!
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0
At first I had some issue, it is wuite complicated to understand, but there a huge area of scenes and demo scenes to use. There is also a wizard to help, but I preferred just playing with demos scenes and taking the needed effect.
I also had some issues with unity not working correctly, no fault of the publisher, but he helped to debug to the best of his ability and we go it working.
Its fantastic, looks beautful and works brilliantly for mobile!
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2
2
M
another useless package for me, sorry
9 years ago
ManOfDrive以前のバージョン 1.4.5 で
i dont understand why many developers try use uv- and lightmapping
first i buy fast shadow projector, then i buy this
this stuff even dont work with custom shaders
this stuff will work only in very simple conditions, better without textures
better dont buy if you have textured floor where 1 texture used multimple times (f/e big plane with many repeating times) - it will not work correctly.
for me this is totally useless. now i need try next package (which create new shadow mesh instead of use lightmapping)
i set to this package 5 star because a lot of work in this package may be stuff useful for somebody
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1
B
Very bad documentation
10 years ago
BuildABurgerBurg以前のバージョン 1.4.5 で
Probably the documentation i've seen in a long time.
With this many steps documentation needs to be done properly.
and well from what i've seen it doesnt work in unity 5.3
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2
4
Too many missing conceptions(like the predictor) and to many steps to get thing done. Maybe the author think everyone naturally already understood his designing purpose and component structures. Maybe I'd like to use this solution but I really hate it's documentation.
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