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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
Additional assets for URP are available on Github
Projector For LWRP:
https://github.com/nyahoon-games/ProjectorForLWRP
Dynamic Shadow Projector Extension For LWRP:
https://github.com/nyahoon-games/DynamicShadowProjectorExtensionForLWRP
설명
Additional assets for URP are available on Github
Projector For LWRP:
https://github.com/nyahoon-games/ProjectorForLWRP
Dynamic Shadow Projector Extension For LWRP:
https://github.com/nyahoon-games/DynamicShadowProjectorExtensionForLWRP
This simple Unity asset provides a few components to render a shadow onto a render texture so that the render texture can be used with Blob Shadow Projector. Blob Shadow Projector is usually used for dropping a round blurry shadow which is not suitable for a skinned mesh object. This asset enables a projector to drop a dynamic shadow which is perfect for skinned mesh objects.
In addition, version 1.2.0 introduced a new feature which enables a Projector to project shadows on transparent surfaces. For more details, see the documentation page: Project shadows on transparent objects
Dynamic Shadow Projector can be a good alternative of shadowmap for mobile platform, because it doesn't require depth textures, and it works on almost all devices. However, Blob Shadow Projector can be very slow on mobile platform. If you got a performance problem, please try our another asset, Fast Shadow Receiver. It really improves the performance of Blob Shadow Projector.
Web site
Tutorial
Projector For LWRP:
https://github.com/nyahoon-games/ProjectorForLWRP
Dynamic Shadow Projector Extension For LWRP:
https://github.com/nyahoon-games/DynamicShadowProjectorExtensionForLWRP
This simple Unity asset provides a few components to render a shadow onto a render texture so that the render texture can be used with Blob Shadow Projector. Blob Shadow Projector is usually used for dropping a round blurry shadow which is not suitable for a skinned mesh object. This asset enables a projector to drop a dynamic shadow which is perfect for skinned mesh objects.
In addition, version 1.2.0 introduced a new feature which enables a Projector to project shadows on transparent surfaces. For more details, see the documentation page: Project shadows on transparent objects
Dynamic Shadow Projector can be a good alternative of shadowmap for mobile platform, because it doesn't require depth textures, and it works on almost all devices. However, Blob Shadow Projector can be very slow on mobile platform. If you got a performance problem, please try our another asset, Fast Shadow Receiver. It really improves the performance of Blob Shadow Projector.
Web site
Tutorial
License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
267.0 KB
최신 버전
1.2.2
최신 릴리스 날짜
2022년 5월 2일
원본 Unity 버전
2018.4.0
지원
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