Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/2
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information
Additional assets for URP are available on Github
Projector For LWRP:
https://github.com/nyahoon-games/ProjectorForLWRP
Dynamic Shadow Projector Extension For LWRP:
https://github.com/nyahoon-games/DynamicShadowProjectorExtensionForLWRP
Description
Additional assets for URP are available on Github
Projector For LWRP:
https://github.com/nyahoon-games/ProjectorForLWRP
Dynamic Shadow Projector Extension For LWRP:
https://github.com/nyahoon-games/DynamicShadowProjectorExtensionForLWRP
This simple Unity asset provides a few components to render a shadow onto a render texture so that the render texture can be used with Blob Shadow Projector. Blob Shadow Projector is usually used for dropping a round blurry shadow which is not suitable for a skinned mesh object. This asset enables a projector to drop a dynamic shadow which is perfect for skinned mesh objects.
In addition, version 1.2.0 introduced a new feature which enables a Projector to project shadows on transparent surfaces. For more details, see the documentation page: Project shadows on transparent objects
Dynamic Shadow Projector can be a good alternative of shadowmap for mobile platform, because it doesn't require depth textures, and it works on almost all devices. However, Blob Shadow Projector can be very slow on mobile platform. If you got a performance problem, please try our another asset, Fast Shadow Receiver. It really improves the performance of Blob Shadow Projector.
Web site
Tutorial
Projector For LWRP:
https://github.com/nyahoon-games/ProjectorForLWRP
Dynamic Shadow Projector Extension For LWRP:
https://github.com/nyahoon-games/DynamicShadowProjectorExtensionForLWRP
This simple Unity asset provides a few components to render a shadow onto a render texture so that the render texture can be used with Blob Shadow Projector. Blob Shadow Projector is usually used for dropping a round blurry shadow which is not suitable for a skinned mesh object. This asset enables a projector to drop a dynamic shadow which is perfect for skinned mesh objects.
In addition, version 1.2.0 introduced a new feature which enables a Projector to project shadows on transparent surfaces. For more details, see the documentation page: Project shadows on transparent objects
Dynamic Shadow Projector can be a good alternative of shadowmap for mobile platform, because it doesn't require depth textures, and it works on almost all devices. However, Blob Shadow Projector can be very slow on mobile platform. If you got a performance problem, please try our another asset, Fast Shadow Receiver. It really improves the performance of Blob Shadow Projector.
Web site
Tutorial
License agreement
Standard Unity Asset Store EULALicense type
File size
267.0 KB
Latest version
1.2.2
Latest release date
May 2, 2022
Original Unity version
2018.4.0
Support
Visit siteQuality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersUSD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR