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U
Incredible
2 years ago
UnityResources버전 1.1.0
Very easy to use, it was everything I wanted
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b
nice
5 years ago
blueflame068버전 1.1.0
i used this in a rainforest and it did the trick
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It would be nice if there was an alternative way to select what objects or light sources affected the bloom. Essentially certain elements in my scene began fighting with one another and causing the effect to happen choppily all over the place.
Because it's based on brightness, it's kind of an all or nothing result. If you have a scene with just one light source (Like a sun/sky) - It works great, but for a small area with many conflicting light sources, results can get choppy.
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