Skip to main content
Unity logo
Cancel
Privacy Preferences
Cart
Applications

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Max P
15 User Reviews
Showing 1 - 10 of 15
User Reviews
Sort by
d
Only use the texture file
2 years ago
deletedon version 1.1.0
The scripts don't really work so ignore them, just add the texture to post-processing bloom settings and make your own lens flare, and it'll look great.
Was this review helpful?
2
0
U
Incredible
2 years ago
UnityResourceson version 1.1.0
Very easy to use, it was everything I wanted
Was this review helpful?
0
0
b
nice
5 years ago
blueflame068on version 1.1.0
i used this in a rainforest and it did the trick
Was this review helpful?
0
0
g
good
6 years ago
gorkemdurgunnon version 1.1.0
thx
Was this review helpful?
0
0
S
Nice texture, thanks!
6 years ago
Stephen_Oon version 1.1.0
I did not use the script, only the texture; after adding it to my post process bloom texture field it works great.
Was this review helpful?
2
0
b
Not bad but
6 years ago
blackanton version 1.1.0
The effect is pretty cool, but you'll have to amke a choice: Use it or use the post processing stack the script doesn't work when a post effect volume is attached to the camera
Was this review helpful?
1
0
I
Great asset!
6 years ago
IvanMelnikovon version 1.1.0
REally helpful!
Was this review helpful?
0
0
D
Need some tweakings
8 years ago
Ducaton version 1.1.0
The light is detected not from center of the screen, but at the top-right corner. Need to fix )
Was this review helpful?
0
0
v
Great Asset !
9 years ago
vitlabson version 1.1.0
Great Asset ! You can see it on action here: https://play.google.com/store/apps/developer?id=Vit+Labs+Mobile or https://www.facebook.com/VitLabs/ Vit Labs Mobile
Was this review helpful?
0
0
M
Easy to implement, but kind of a rough result
9 years ago
Mackizaron version 1.1.0
It would be nice if there was an alternative way to select what objects or light sources affected the bloom. Essentially certain elements in my scene began fighting with one another and causing the effect to happen choppily all over the place. Because it's based on brightness, it's kind of an all or nothing result. If you have a scene with just one light source (Like a sun/sky) - It works great, but for a small area with many conflicting light sources, results can get choppy.
Was this review helpful?
2
0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo

Language

Feedback

Partners Program

Partners
Copyright © 2026 Unity Technologies
All prices are exclusive of tax