Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Showing 1 - 10 of 12
User Reviews
Sort by
L
gest always bring good stuff to the table
2 years ago
LoneSomeBrothaon version 1.0
let me say this I know how to turn this in to chunks for headshots and other crit spots. This is the simplest thing to use if want easy destructible objects. don't waste time buy this.
Was this review helpful?
0
0
Reply from publisher:
replied 2 years ago
thank you for your comment. <3
P
Doesn’t destroy objects
3 years ago
PiscesStudioson version 1.0
This is just a basic script you can write yourself. Nothing to help you create destructible objects.
Was this review helpful?
2
0
Just wish that it could handle multiple prefabs.
Under "Damage" it allows for a "collision" prefab with a "size" option. This does not work at all..only one prefab will work. The same for "Breaking" No use adding another prefab. The app will randomly choose which one to display. Unity2019xxx does not like this app either..
2017.xx works ok. Fun...yes but wish it worked properly!!
EDIT. My fault with the Multiple prefab comments.
I was using a bizzare collider and collision matrix!!
Doing things correctly makes it all come together!!!!
Five stars now
Was this review helpful?
1
0
H
Needs a broken prefab.
7 years ago
HenryKillRon version 1.0
I got this so it would make my objects have a broken prefab and then the script would let me break the object. Sadly you need to have a broken prefab so I am going to try get a refund.
Was this review helpful?
3
2
I really love this asset! It works very well and it is very tunable for developer requirement.
Was this review helpful?
1
5
You must make fractured mesh using graphic tool first.
it will not make fractured mesh by script in real time.
So,Why am i buy this asset if i can make fractured mesh in graphic tool?
Was this review helpful?
3
7
Reply from publisher:
replied 8 years ago
Hello, thank you for your review. We are cuurrently making an update, in which we will get this problem solved. For realistic destructions you need to use second (destroyed) prefab. For example, like in this asset "Breakable Electronic Props".
You can contant me via yrayushka@gmail.com and we will solve this problem.
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersCopyright © 2025 Unity Technologies
All prices are exclusive of tax