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Requirements: DX11 & Shader Model 5.0 support

NOTE: Standard Render Pipeline only. URP/HDRP is not supported.

This asset allows you to create and manage the system with realtime volumetric surface deformation. You might already noticed similar feature in some AAA titles. Such feature will definitely make your game more dynamic and realistic looking. To achieve the best performance it uses true power of compute shaders along with DX11 hardware tessellation.

* Edit surface with brush or import heightmap. Just like Unity built-in Terrain
* Well-configurable. Mesh size, map resolution, blend height, deformation smoothing, speed, layer mask and tesselation settings
* Well-optimized. Let GPU deal with it!
* Deformation state save / load and physics implementation
* PBR shaders

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Compatible with Unity 5.6.3, 2017, 2018, 2019

Deformable Surface

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$28
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
6.0 MB
Latest version
2.1
Latest release date
Apr 15, 2019
Original Unity version
5.6.3
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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