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User Reviews
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Y
Avoid this soft
3 years ago
Yanus3Don version 1.3.9
Errors in camera view, not working properly in 2020/2021, zero answer from developer, bad idea for control camera!
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S
post effects problems in HDRP
4 years ago
Stikomir1982on version 1.3.9
We seem to have few problems with it. When we set the shot and lighting, move it so the perspective is right before adding a lens shift and then we offset the frame, the post effects such as shadow map doesn't move with the frame, stays in place and also while scrolling creates artefacts... It would be great if You could help us out with this one.... It is some kind of a post effect problem and we don't know how to solve it. Best regards!
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f
A great asset!
4 years ago
freeman-1994on version 1.3.9
Unfortunatly isnt what i needed with my current project, hopefully i'll use it for my next ones.
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N
Knowing this product exists makes me smile.
5 years ago
NH365on previous version 1.3.8
Truly unique product offering. Opens up potential options for various approaches to a game's visual presentation. Great stuff.
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0
U
Wont work in unity 2018.3
5 years ago
Upside-Down-Birdon previous version 1.3.8
I can not get this to work in unity 2018.3
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1
2
Reply from publisher:
replied 4 years ago
Hello Upside-Down-Bird - I'm sorry you ran into trouble when using Camera Perspective Editor in Unity 2018. While I don't have a fix for 2018, a new version is in-review for 2019 and will also include support for LWRP and HDRP. An upgrade is coming in the next few days which will include this support along with several other improvements.
d
Good useful asset
6 years ago
dadasahebon previous version 1.3.8
good work
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0
G
Getting problem with postprocessing
6 years ago
Gagan25on previous version 1.3.8
Hi i have just bought your Camera Perspective Editor Plugin. Everything works fine until i use antialiasing in postprocessing on camera. I am using camera zoom and camera rotation around an object. Whenever i switch on antialiasing in postprocessing on camera and use your plugin with it, it creates jittering while rotating or zooming the camera. Please tell me if there is any workaround for this asap. I have also sent a email on rlh@artleaping.com regarding this few days ago but did not get any reply. I have attached some screen shots and a video in that e-mail for more details. Hope you will reply me soon.
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Reply from publisher:
replied 4 years ago
Hi Gagan25! I can't seem to find your email on this, but if you could provide me with more details about your setup, maybe I can find a solution. What kind of antialiasing are you using; temporal? Are you using URP, HDRP, or the standard Unity rendering pipeline?
J
Perfect Solution, total life saver when you can't work out the camera Matrix4x4
6 years ago
Jean-Fabreon previous version 1.3.8
It's simply exactly how camera projection matrix should be handled. I admit my lack of understanding when it comes down to Matrices... and this just simply solve it. It's efficient and intuitive. Bye, Jean
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B
works perfect & easy
7 years ago
BloodMarkedon previous version 1.3.7
really helpful for my 3d sidecroller to bring the horizon down while keeping straight upwards lines
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t
Everything it should be
8 years ago
thatsHelmeon previous version 1.3.7
Works right out of the box, does what it's supposed to do. Saved me a lot of headache.
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