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c
Do not buy this until it is updated
10 months ago
cursedhandrail基于版本1.4.19
It's pretty broken at the moment. But seems promising if it ever functions correctly without throwing a wall of errors
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1
0
R
Really great asset with the greatest support!
5 years ago
RebelTwins基于上一个版本 1.4.18
I believe this is one of the best 2d Lighting System for Unity. It's very complex, extremely helpful and also great optimised for mobile.
I can only recommend it! Congratulations to the developer! The support is very great! I asked the dev to add some features which I thought were missing and the respond was so quick and efficient!
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1
0
Imported into my project, which has hardly anything in it and its ruined the whole project so make sure you make a backup before your try this. None of the collision in the Project works anymore, and about 25 different errors in the console. Just a load of overpriced rubbish. I would not recommend wasting your money on this.
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1
Unfortunately, I bought this asset after half of the game was finished (decided to bring more beauty). It broke and overwrote some basic unity physics (colliders) so it's absolutely unacceptable to use 2ddls in ongoing project.
But it you want to, don't forget to use git and save everything before that
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1
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S
いいアセットです
5 years ago
StudioShimazu基于上一个版本 1.4.15
使って1時間ほどですが、思っていたものが作れています。
2Dオブジェクトで、障害物の後ろに影を表現したい方はおすすめのアセットです。
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c
Terrible
6 years ago
connorslyers基于上一个版本 1.4.14
This asset messes up all of my colliders and makes my scripts stop working. I have rain particles and they go through my roof tiles and the player can no longer detect if the layer he is overlapping is the ground layer. The character is suspended in motion when walking into the background layer as if it had collision. There are no easy tutorials on this product and its not beginner friendly. I would not recommend buying this at all especially for 30$ more like 5$. It can not be integrated into my very basic project and all I was trying to do was add a sun light that stops when it reaches a wall so that light doesn't continue underground.
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3
0
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