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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

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1 - 10 / 11개 표시
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D
terrible quality asset
10 years ago
DanceWreck버전 2.0
poor planning and execution. it technically just barely does what it claims (paints vertex colors onto meshes in Scene view) but lacks the basic functionality to actually be useful, like automatically storing the vertex colors onto the model. the script should not need to use the model's UVs at all to vertex paint, so it makes this tool useless for any modeling pipeline that makes use of shared UV space (most good modeling will do this) I feel like the developer had good intentions but needs to follow through and make this mildly useful before charging $5 for it
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1
0
n
Ok
10 years ago
nasa8버전 2.0
Not so very convinient tool but it is working for me and it is not expensive
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0
0
B
Bugs bugs not getting fixed bugs
11 years ago
Another developer which has abandoned thier asset but is still happy to take money. this is totally broken guys, don't waste your money.
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2
0
iS
Terrible Asset.
11 years ago
iXPlay Studio버전 2.0
It doesn't works. I tried paint a simple red color. try all shader but none of them gives any result.
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1
0
a
Useful!
11 years ago
ai_deko이전 버전 1.1
Thank You! ;)
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1
1
W
Obsolete
12 years ago
WhendricSo이전 버전 1.1
This one is obsolete, and no updates for two years.
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1
2
퍼블리셔 답변:
11 years ago에 답변됨
It's updated again. i hope to receive some feedback that'll give me directions on updates, request, bugs, etc
S
Do not download this
12 years ago
SGFX이전 버전 1.1
First its heavily outdated (unity 3.1 or something like that) Second it only got basic functionality and dosnt work most of the time Third it has many FATAL problems, it tripled our drawcalls, made unity crash in 5 minute intervals by spamming arrays full and causing memory leaks, and made our game unplayable at 5 FPS, and it was just passively in the project folder, didnt even use it.
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8
2
퍼블리셔 답변:
11 years ago에 답변됨
Excuses for the "no update' I'v updated it to unity4.3 and optimized the code allot, i'm not certain if your problems are related to this script, if so please contact me for further support if needed.
e
Basics work, some errors
12 years ago
enhawk이전 버전 1.1
This is good plugin to help those lumbered with 3d software that can't paint vertex colors on the mac (AHEM! CINEMA4D!). However, the learning curve is steep. You need a mesh collider to make this work - that gem of information is NOT written in the readme. So trial and error are your friends here. If you change the shader to the bundled vertex blend, all work will be lost and you can not longer paint on the mesh, again, ever. It's a frustrating exercise in madness. Pro users are far better off saving their sanity (and hair) by looking for paid other tools on the asset store, until this plugin works reliably.
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1
0
JS
Works as advertised
13 years ago
Jason Steel이전 버전 1.1
This plugin is fairly easy to use. It would be nice if it automatically entered painting mode when selecting an object (assuming the vertex paint window is open) For those saying "only Set All To Chosen Color works," that is generally true if the model you are working on does not have UV data. The accompanying shader used to display vertex colors seems to require UV data. Is it possible to rewrite the shader so it can display color without that information?
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0
0
D
BUGFIX
13 years ago
Dimanjy이전 버전 1.1
As Ivan Vaello already said, we should use localScale. To fix this bug just change one line in VertexPainter.cs: float sqrMagnitude = (vertices[i] - pos).magnitude; TO float sqrMagnitude = (vertices[i] - pos).magnitude * currentSelection.transform.localScale.magnitude; and it will work just fine!
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0
0
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