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Generate variants of sprites changing their color, saturation and intensity
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.4.29f1 | Compatible | Compatible | Compatible |
Description
Alter the color of the entire sprite or of individual color regions automatically detected by the system. Ideal for procedural generation of new items, characters and weapons.
- Region-based: Alter the color of the entire sprite or of specific regions automatically detected by the system.
- Customizable Variant Regions: Fine-tune each variant region to include the area to be altered.
- Custom and Random Variants: Generate sprite variants with custom specific changes or randomized.
- Generate in Editor and at Runtime: Setup the color regions in the Editor and generate Variants both at Runtime and in Editor.
- High Performance: Capable of generating large amounts of sprite variants at runtime without a noticeable performance impact.
Sprite Variant Generator
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License agreement
Standard Unity Asset Store EULALicense type
File size
126.9 KB
Latest version
1.1.1
Latest release date
Oct 28, 2021
Original Unity version
2019.4.29
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