Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Showing 1 - 10 of 14
User Reviews
Sort by
i
No work
6 years ago
infinity3d95on version 1.1
Attempting to bind Texture ID 3307 as UAV, the texture wasn't created with the UAV usage flag set!
UnityEngine.ComputeShader:SetTexture(Int32, String, Texture)
IndexOutOfRangeException: Invalid kernelIndex (1) passed, must be non-negative less than 5.
UnityEngine.ComputeShader.SetTexture (System.Int32 kernelIndex, System.String name, UnityEngine.Texture texture) (at <05f2ac9c8847426992765a22ef6d94ca>:0)
Was this review helpful?
2
0
P
This asset doesn't work!!
6 years ago
Pawprintingon version 1.1
Unity crashed 7 times while trying to import the asset and when I finally got the file open none of the materials or textures worked as advertised! I request a refund for this asset
Was this review helpful?
3
0
Q
A lot of errors on custom meshes
7 years ago
Quique-Martinezon version 1.1
I was very excited about this asset, but it is unusable. I tested it on several versions of Unity.
I'll change my review as soon as it works.
Was this review helpful?
8
0
j
Doesnt work on custom meshes
7 years ago
jorisweijdomon version 1.1
Such a shame. Had already errors while trying to apply mask texture on regular Unity plane. But doenst work at all with imported FBX mesh. Using Unity 2018.3.1 Please refund!
Was this review helpful?
9
0
g
very good asset
7 years ago
greg_mercuryon previous version 1.0
I've got just one problem with using Material Painter with imported 3d objects. Everything's fine while working with 3d planes created inside Unity itself, but I can't use it with imported fbx, skp and other types of 3d objects. Got any clue?
Was this review helpful?
3
1
UPDATED REVIEW!!!
This is one of if not the best multimaterial solution I have found and I have looked at several.. I do wish specular solution was converted to the unitys standard metalic or at least worked the same.. I currently still fight with the specular color properties that are built into the current material painter materials, thats not to say that the current specular solution is worse its just foreign to me and maybe im not implemting correctly.
Everything seemed to work as advertised until I get to the point where I am using specular maps.. they don’t work I have tested many different B&W maps to verify this, the lighting DOES NOT RESPOND TO THE SPEC MAP. This plugin would have been fantastic if spec maps worked, Im extremely disappointed and I feel like I was scammed. IF SPEC MATTERS DON’T BUY THIS PLUGIN!!! On a side note I cant find any links to a tech support or forum community, so Im on my own with it.
I think the money I paid for this plugin should be refunded to me because of the false claims of a PBR workflow.
Thank you for your response I will test now and let you know how it goes, also will update my review accordingly.
Thanks!
Was this review helpful?
1
1
Reply from publisher:
replied 7 years ago
Try set specular color to white. Because there are sampled pixel of specular multiplied on specular color. And if specular color equals black so specular will be equals zero. Also you can mail me to 4a1ker@mail.ru.
B
Tested in unity 2018.1.9
8 years ago
BuildABurgerBurgon previous version 1.0
Does not properly.
I did follow instructions.
I only used the paint splat feature and not paint vertex. The only reason i purchased this asset is because of the paint splat feature. there are many paint vertex tools on the store. But it failed to work as intended. the only thing that worked is when swapping channels. if you select R or G or B and start painting then you will end up seeing nothing.
This is happening too often with plugin developers. not testing your plugins shows a lack of respect for the customers willing to trust you.
I think its best you refund me. The update times with the asset store is over 4 weeks wait and im not going to wait for a fix. Ill be contacting you directly.
very disappointed.
Was this review helpful?
3
3
D
Level design is more easy with this asset
8 years ago
DStarmanon previous version 1.0
Reviewer was gifted package by publisher.
Level design is more easy and faster with this asset!
A lot of options in shaders, and scalable (2, 3 or 4 layers can be used in material).
PBR (albedo, normal, specular, smoothness, emissive, displacement) is very comfortable for me, because i use substnace painter and designer, and it's easy to export material from this to textures and use in Unity.
Thank you!
Was this review helpful?
7
1
s
Shader compilation errors too
8 years ago
stefanotsaion previous version 1.0
Great asset!!! love it!
Was this review helpful?
7
2
Reply from publisher:
replied 8 years ago
Fixed. Update asset and please update review.
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Language
Feedback
Partners Program
PartnersCopyright © 2026 Unity Technologies
All prices are exclusive of tax