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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

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p
design more brush types
3 years ago
pb-yuanliバージョン 1.3 で
how to design more brush types in your code? thanks for your any help
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0
0
a
Easy to use, well documented, great support!
3 years ago
akaplan01バージョン 1.3 で
For an asset of this quality and ease-of-use, it's incredible that it's free! The code is well documented and simple, and it's very easy to pick up. I had an issue that I couldn't solve, and I got very quick support. Give it a try!
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0
0
T
Simple, Free Great Asset
3 years ago
TeslaKimバージョン 1.3 で
In my case (3D project) - Camera (For drawable) -- Position : 0,0,0 -- Clear Flags : Depth only -- Projection : Orthographic -- Clipping Planes : Near = 0 -- Size : { // (Code from : https://youtu.be/3xXlnSetHPM?t=351) public void SetCameraSize() { SpriteRenderer rink = GetComponent<SpriteRenderer>(); float screenRatio = (float) Screen.width / (float) Screen.height; float targetRatio = rink.bounds.size.x / rink.bounds.size.y; float size = rink.bounds.size.y / 2; if(screenRatio < targetRatio){ size *= targetRatio / screenRatio; } {CameraOfYourDrawable}.orthographicSize = size; } } - Drawable -- Position : 0,0,0 -- Box Collider 2D Size : Screen size You can fit the drawable to screen (Main Camera is Perspective and Camera for drawable is Orthographic)
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2
0
T
Does its job
3 years ago
Tethipバージョン 1.3 で
Simple an easy, good free asset! Works only with orthographic camera and Collider2D. I was able to make it work in 3D : - remove the need of collider2D in Drawable.cs, and replace the collider2D with a box collider. - Change camera to perspective - In Update(), modify like this : void Update() { // Is the user holding down the left mouse button? bool mouse_held_down = Input.GetMouseButton(0); if (mouse_held_down && !no_drawing_on_current_drag) { // Check if the current mouse position overlaps our image Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit hit, 100.0f, Drawing_Layers.value)) { // We're over the texture we're drawing on! // Use whatever function the current brush is current_brush(hit.point); } [...] } Enjoy!
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2
0
b
Need help with setup
4 years ago
brikim13バージョン 1.3 で
I can't seem to get mine to setup properly. I followed the Youtube step by step, but my draw always draw on the center pixel only. Only one pixel changes and nothing else works. Does anyone know how to fix this? Thanks --- Update --- Found out that you had to set the Camera to Orthographic. Would have been nice if this information was in the document.
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0
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a
Cool drawing asset
4 years ago
akhror_unityバージョン 1.3 で
If I increase the size of pencil, it's lagging while drawing. Is there any other way to improve it?
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0
J
Great, but the eraser wasn't working but I fixed it. Code below
4 years ago
Joshjarcバージョン 1.3 で
The Eraser is drawing a black line instead or erasing. To fix this open the DrawingSettings.cs script and change the set Eraser method to this public void SetEraser() { Color c = Color.white; c.a = Transparency; SetMarkerColour(c); Drawable.drawable.SetPenBrush(); }
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3
0
M
Good Asset
5 years ago
MAMOSTAFAバージョン 1.3 で
Good Asset
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0
0
W
Easy and StraightForward
5 years ago
WoWPerroDevバージョン 1.3 で
This asset is really good for drawing, easy to use and has a really nice documentation
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a
Best 2D drawing free asset
5 years ago
akashDP28バージョン 1.3 で
big big thanks for providing this very helpful asset in free.
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0
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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