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평점 만점의 리뷰가 11,000개 이상

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1 - 10 / 71개 표시
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F
This is the best one in this space
a year ago
FS9606이전 버전 1.0.2
This is the best one in this space
이 리뷰가 도움이 되었나요?
0
0
2
Great plugin
2 years ago
22이전 버전 0.9862
This plugin is the best WebRTC wrapper which I found in the Asset Store. It is easy to implement and works like a charm.
이 리뷰가 도움이 되었나요?
0
0
b
Well designed asset and works perfectly
2 years ago
bearaccount이전 버전 0.9860
The asset worked right out of the box for Android, no issues. The example scene was well-designed and easy to modify. Best part was excellent customer service. I highly recommend this asset.
이 리뷰가 도움이 되었나요?
0
0
q
Nicely done, great support
3 years ago
quangthai이전 버전 0.9860
The asset is good, simple to use, lightweight compare to Unity official WebRTC package.
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0
0
k
Very worst support
3 years ago
karun이전 버전 0.9858
Not supporting for developers
이 리뷰가 도움이 되었나요?
1
0
Z
Very neat integration of WebRTC
3 years ago
Zephyr-Raine이전 버전 0.9846
The work done with the integration of WebRTC is absolutely awesome: - No need to struggle with server-side issues as it's all explained and provided - Frequently updated to keep up with all the WebRTC updates released by Google - Great FAQ to answer all your questions, and a super reactive and friendly developer that will assist you quickly and efficiently This asset alone made us save months of work so we could focus on something other than low-level video/audio stuff, and we've been using it for 3 years so far without a single complaint.
이 리뷰가 도움이 되었나요?
4
0
y
Perfect Asset
3 years ago
yuseokyun이전 버전 0.9856
It's a perfect asset. If you need to use webrtc, this asset is required. The support is perfect.
이 리뷰가 도움이 되었나요?
1
0
u
I have a question. Help me please
4 years ago
unity1000geeks이전 버전 0.9854
Good day. I have some question. At first, can i work with this plugin in Linux (Ubuntu 20.04). Because when i work with my project on windows, i dont have problems, but after switch on Linux(Ubuntu 20.04), and run project in editor i get some error such as: 1. UnityCallFactory: Exception thrown during static init process. This usually means dynamic libraries are missing! 2. DllNotFoundException: webrtccsharpwrap. 3.UnityCallFactory: triggered TriggerInitFailed. It won't be able to run: UnityCallFactory failed with following exception: System.TypeInitializationException: The type initializer for 'WebRtcCSharp.WebRtcSwigPINVOKE' threw an exception. ---> System.TypeInitializationException: The type initializer for 'SWIGExceptionHelper' threw an exception. ---> System.DllNotFoundException: webrtccsharpwrap at (wrapper managed-to-native). I download and import plugin again after switch platform (because i see this comment with IOS and you told download and import again in this platform) but its not work. I think i download all libraries in this ubuntu but that still doesn't work. Please help me. For early thanks!
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2
0
퍼블리셔 답변:
4 years ago에 답변됨
Just to give an update on this: Linux is not a supported platform yet.
C
Good asset
4 years ago
CervAdmin1이전 버전 0.9846
This package helped us in the development of communication in webgl
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0
0
m
Support for AR Foundation?
4 years ago
matiasgelos이전 버전 0.9854
Hello, I've been playing around with the plugin and works really well. However I need to combine it with an AR app and my AR camera (phone back camera). The camera gets frozen when I use the plugin with video enabled. Based on other reviews I ran videoInput scene, but doesn't have a AR Session and a AR Camera there. You know if this can be achieved?
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0
0
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