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Virtual session manager using Netcode for GameObjects
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.23f1 | Compatible | Not compatible | Not compatible |
설명
Unlock the full potential of Netcode by using virtural rooms for each game session. Applying custom visibility delegates, sessions will remain hidden from each other, lightening the load on each node connected to the server
FEATURES
- Customizable prefabs with everything needed for virtual sessions
- Scripts for managing the visibility between sessions
- Demo scene with a simple case scenario
NOTE: As of now, this tool has only been tested with Server-Client (not working for Host-Client approaches) and with Unity 6.0.
License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
60.7 KB
최신 버전
1.0.0
최신 릴리스 날짜
2025년 2월 18일
원본 Unity 버전
6000.0.23
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