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everything is fine with windows/macOS but iOS.
Here is log:
Thread Performance Checker: Thread running at QOS_CLASS_USER_INTERACTIVE waiting on a thread without a QoS class specified. Investigate ways to avoid priority inversions
PID: 7086, TID: 395921
Backtrace
=================================================================
3 UnityFramework 0x0000000105b80c90 _ZN12UnityClassic31Baselib_SystemSemaphore_Acquire
11 UnityFramework 0x0000000105641f50 _Z17ExecutePlayerLoopP22NativePlayerLoopSystem + 164
16 QuartzCore 0x00000001b04d2ca4 3F8EDDC2-623F-301F-BA1D-12976C8A60E9 + 167076
19 UIKitCore 0x00000001b1c7d310 CF21AD9C-EFBF-3961-A7C0-54BD30CEFEA9 + 13243152
21 CoreFoundation 0x00000001aeedcf24 42CCFC7B-FF32-3D25-8F01-CCB2AD843A8B + 876324
30 MarketOrder 0x0000000102b87ccc main + 60
31 dyld 0x00000001cd780960
4B042F28-0D14-30EC-A1DE-3DBB10866AD7 + 88416
2023-03-13 20:29:28.680653+0800 MarketOrder[7086:396386] Connection 5: received failure notification
2023-03-13 20:29:28.680810+0800 MarketOrder[7086:396386] Connection 5: failed to connect 1:60, reason -1
2023-03-13 20:29:28.680892+0800 MarketOrder[7086:396386] Connection 5: encountered error(1:60)
2023-03-13 20:29:28.682147+0800 MarketOrder[7086:396386] Task <7DA91002-61BC-4CAD-8B44-A6CE86E36E86>.<3> HTTP load failed, 0/0 bytes (error code: -1001 [1:60])
2023-03-13 20:29:28.692097+0800 MarketOrder[7086:396122] Task <7DA91002-61BC-4CAD-8B44-A6CE86E36E86>.<3> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "请求超时。" UserInfo={_kCFStreamErrorCodeKey=60, NSUnderlyingError=0x2805041e0 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: en0[802.11], ipv4, dns, _kCFStreamErrorCodeKey=60, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <7DA91002-61BC-4CAD-8B44-A6CE86E36E86>.<3>, _NSURLErrorRelatedURLSessionTaskErrorKey=(
"LocalDataTask <7DA91002-61BC-4CAD-8B44-A6CE86E36E86>.<3>"
), NSLocalizedDescription=请求超时。, NSErrorFailingURLStringKey=https://cdp.cloud.unity3d.com/v1/events, NSErrorFailingURLKey=https://cdp.cloud.unity3d.com/v1/events, _kCFStreamErrorDomainKey=1}
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パブリッシャーからの返信:
3 years ago に返信
I tested this and you are right. Unfortunately I have no easy and immediate fix. Unicast does work fine on iOS though. Next time, paste your logs in the forum first before writing a review.
It wasn't easy to set it up. But once everything is done properly it works perfectly! the only thing is that I couldn't map some public parameters of some Scripts I was using
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0
パブリッシャーからの返信:
3 years ago に返信
Thanks for the review. Next time you get stuck, please write on the Osc Simpl forum thread. In the newest version 2.3.6 your Osc Mappings can target fields as well as properties.
M
Great asset and support
5 years ago
MistySeminara以前のバージョン 2.3.3 で
I got this asset because I wanted to send data from Unity to Max MSP, and it worked perfectly. Initially, I had some questions about how to set it up, but the author was very responsive to email and went above and beyond in helping me out. Thanks for the great support.
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I initially had trouble buidling an app out for IOS. It took a bit of time to read through all the documentation to fiqure that the issue had to do with the Send Mode when sending across separate devices. IMHO, maybe it makes sense to add an explicit example scene for IOS and/or other external devices that has the OSC out component already set to Broadcast with a more conspicuous explanation as to why this is essential for running OSC across different devices.
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Communication between Ableton (via MaxMSP) and Unity3D over ethernet took literally minutes to set up for the first time!
Real-time interaction was efficient and easy. Very good asset! Worth way more than the asking price...
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It just works - period.
The author extended help within the hour of my posting my (embarrassing) problem of having too many Unity editor versions, and one of which was blocked by firewall.
I'm using this asset to design a touch screen slider control panel for driving Cameras/ Lights in Unity during Virtual Filmmaking.
Much gratitude to the author for making this plugin a breeze to work with for non coders.
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Works nicely, tested on iOS 11
Only thing: when the iPhone gets locked and unlocked again, the oscIn and oscOut objects are now closed (need to open again). This does not happen when the app is just suspended (home button).
Will give a 5 star review if that is resolved.
EDIT:
found a bug:
On one of our osx machines, the unity mainloop will basically grid to a halt if the OscIn Inspector is open in Play mode. I found that this has probably to do with the getter of ipAddress in OscIn.cs, profiling shows that most time is spent in
Dns.GetHostEntry( Dns.GetHostName() );
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2
パブリッシャーからの返信:
7 years ago に返信
The bug has been fixed in 2.0
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