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Sixth Sensor
26 User Reviews
$20
Showing 1 - 10 of 26
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r
iOS Broadcast doesn't work
3 years ago
reddefineon previous version 2.3.4
everything is fine with windows/macOS but iOS. Here is log: Thread Performance Checker: Thread running at QOS_CLASS_USER_INTERACTIVE waiting on a thread without a QoS class specified. Investigate ways to avoid priority inversions PID: 7086, TID: 395921 Backtrace ================================================================= 3 UnityFramework 0x0000000105b80c90 _ZN12UnityClassic31Baselib_SystemSemaphore_Acquire 11 UnityFramework 0x0000000105641f50 _Z17ExecutePlayerLoopP22NativePlayerLoopSystem + 164 16 QuartzCore 0x00000001b04d2ca4 3F8EDDC2-623F-301F-BA1D-12976C8A60E9 + 167076 19 UIKitCore 0x00000001b1c7d310 CF21AD9C-EFBF-3961-A7C0-54BD30CEFEA9 + 13243152 21 CoreFoundation 0x00000001aeedcf24 42CCFC7B-FF32-3D25-8F01-CCB2AD843A8B + 876324 30 MarketOrder 0x0000000102b87ccc main + 60 31 dyld 0x00000001cd780960 4B042F28-0D14-30EC-A1DE-3DBB10866AD7 + 88416 2023-03-13 20:29:28.680653+0800 MarketOrder[7086:396386] Connection 5: received failure notification 2023-03-13 20:29:28.680810+0800 MarketOrder[7086:396386] Connection 5: failed to connect 1:60, reason -1 2023-03-13 20:29:28.680892+0800 MarketOrder[7086:396386] Connection 5: encountered error(1:60) 2023-03-13 20:29:28.682147+0800 MarketOrder[7086:396386] Task <7DA91002-61BC-4CAD-8B44-A6CE86E36E86>.<3> HTTP load failed, 0/0 bytes (error code: -1001 [1:60]) 2023-03-13 20:29:28.692097+0800 MarketOrder[7086:396122] Task <7DA91002-61BC-4CAD-8B44-A6CE86E36E86>.<3> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "请求超时。" UserInfo={_kCFStreamErrorCodeKey=60, NSUnderlyingError=0x2805041e0 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: en0[802.11], ipv4, dns, _kCFStreamErrorCodeKey=60, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <7DA91002-61BC-4CAD-8B44-A6CE86E36E86>.<3>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <7DA91002-61BC-4CAD-8B44-A6CE86E36E86>.<3>" ), NSLocalizedDescription=请求超时。, NSErrorFailingURLStringKey=https://cdp.cloud.unity3d.com/v1/events, NSErrorFailingURLKey=https://cdp.cloud.unity3d.com/v1/events, _kCFStreamErrorDomainKey=1}
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Reply from publisher:
replied 3 years ago
I tested this and you are right. Unfortunately I have no easy and immediate fix. Unicast does work fine on iOS though. Next time, paste your logs in the forum first before writing a review.
R
Problem mapping Scripts parameters
3 years ago
RoAlwt3on previous version 2.3.4
It wasn't easy to set it up. But once everything is done properly it works perfectly! the only thing is that I couldn't map some public parameters of some Scripts I was using
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Reply from publisher:
replied 3 years ago
Thanks for the review. Next time you get stuck, please write on the Osc Simpl forum thread. In the newest version 2.3.6 your Osc Mappings can target fields as well as properties.
M
Great asset and support
5 years ago
MistySeminaraon previous version 2.3.3
I got this asset because I wanted to send data from Unity to Max MSP, and it worked perfectly. Initially, I had some questions about how to set it up, but the author was very responsive to email and went above and beyond in helping me out. Thanks for the great support.
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m
Great Asset but a suggestion to improve docs
5 years ago
mhussaron previous version 2.3.2
I initially had trouble buidling an app out for IOS. It took a bit of time to read through all the documentation to fiqure that the issue had to do with the Send Mode when sending across separate devices. IMHO, maybe it makes sense to add an explicit example scene for IOS and/or other external devices that has the OSC out component already set to Broadcast with a more conspicuous explanation as to why this is essential for running OSC across different devices.
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j
Fantastic OSC integration!
6 years ago
jrivoron previous version 2.11
Communication between Ableton (via MaxMSP) and Unity3D over ethernet took literally minutes to set up for the first time! Real-time interaction was efficient and easy. Very good asset! Worth way more than the asking price...
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D
An asset to democratize Virtual Production (filmmaking)
6 years ago
Dirrogateon previous version 2.2.2
It just works - period. The author extended help within the hour of my posting my (embarrassing) problem of having too many Unity editor versions, and one of which was blocked by firewall. I'm using this asset to design a touch screen slider control panel for driving Cameras/ Lights in Unity during Virtual Filmmaking. Much gratitude to the author for making this plugin a breeze to work with for non coders.
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p
Perfect!
7 years ago
psh_vton previous version 1.3
Just what I was looking for! I want to send OSC from Unity to external music synthesizers. OSC simpl is, just as you say, simple. Great documentation, easy to set up, got it working very quickly. Many thanks for a very helpful asset!
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A
Simple, effective, reliable OSC asset
8 years ago
Andergrawon previous version 1.3
I love this asset. I have been using for a while now and it is awesome. It does what it says, period. Simple to use, good documentation, robust...So nice!
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1
N
Great, one minor issue
8 years ago
NEEEUon previous version 1.3
Works nicely, tested on iOS 11 Only thing: when the iPhone gets locked and unlocked again, the oscIn and oscOut objects are now closed (need to open again). This does not happen when the app is just suspended (home button). Will give a 5 star review if that is resolved. EDIT: found a bug: On one of our osx machines, the unity mainloop will basically grid to a halt if the OscIn Inspector is open in Play mode. I found that this has probably to do with the getter of ipAddress in OscIn.cs, profiling shows that most time is spent in Dns.GetHostEntry( Dns.GetHostName() );
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2
Reply from publisher:
replied 7 years ago
The bug has been fixed in 2.0
J
Does exactly what it says on the tin!
8 years ago
Jon_Oliveon previous version 1.3
And very easy to use. I Consider myself beginner to intermediate with unity scripting but,so far, I have been able to accomplish everything I have wanted to do - some of it reasonably complex.
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