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Remote cloud save system
詳細

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Before Start: ObjectData already contains the ObjectRest package.

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ObjectData is the first plug-and-play Web Service with a remote save system for Unity.


With ObjectData, you can implement remote SAVE for any game, allowing your players to store their saves in the cloud.


ObjectData allows you to save Data and Images; you can store saves, preferences, avatars, and images.


Each data is labeled and easily recovered, but the data is labeled for some specific player.


ObjectData works with a web service rest API, meaning you can extend and include your method to adjust ObjectData according to your needs.


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The painful process of integration with backend solutions is now easy.

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▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.

▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.

▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scared bills.


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There are just two main methods:

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Call Store: To store player data remotely

Call Select: To load to get player data remotely.


You need everything to implement your remote save system and cloud data system.


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Would you like to extend ObjectData features?

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Extends any class from "IRemoteController"


Step 1) Annotate class client method with [ClientMethod] attribute.

Step 2) And remote method with [ServerMethod] attribute.


Now you already have your custom backend, and you can execute remote methods for any type of game.


Important Note: ObjectData doesn't provide a cloud plan; you must hire or use your infrastructure to store your saves in the cloud.

技術的な詳細

ObjectData doesn't provide a cloud plan; you need to hire or use your own infrastructure to store your saves in the cloud.

ObjectData - Easier Remote Save

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このアセットは Unity アセットストアの払い戻しポリシーの対象です。詳細については、EULA のセクション 2.9.3 を参照してください。
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I rarely take the time to leave a review, but I really want to for this one because it’s truly an amazing resource
Saving data to the cloud always feels like a headache, but ObjectData actually makes it simple. Integration is straightforward—just call Store to save...
ライセンス
ファイルサイズ
6.3 MB
最新バージョン
1.0
最新リリース日
2025年2月24日
オリジナルの Unity バージョン
2022.3.9
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