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Reduce your network usage today.
Analyze every byte serialized with Netcode for Gameobjects.
Send less data using optimized types.
Have more players, objects, and more stable network performance.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.2.17f1 | 兼容 | 兼容 | 兼容 |
其他兼容性信息
- Your project must use Unity Netcode for GameObjects for Multiplayer networking. This toolkit will only help with optimising Netcode for GameObjects network usage.
- You must be using custom NetworkBehaviour components. This toolkit can only help you to optimise your custom components.
描述
Simple to use tools for profiling and reducing your network serialization usage in NetworkBehaviours for Unity Netcode for GameObjects custom NetworkBehaviours.
Netcode Performance Toolkit has 2 parts:
- The Netcode Serialization Profiler lets you measure and analyse your serialization usage in-depth, and monitor it as you optimise.
- The Netcode Types and Serialization Functions let you send data with fewer bytes.
Optimised network usage enables you to send more messages, have a more complex multiplayer world, improve your game's performance on low bandwidth networks, and reduce network infrastructure costs.
Netcode Performance Toolkit
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