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Support Mirror Please !~
7 years ago
ScottMeyers以前のバージョン 1.63 で
UNet is no longer supported.
Will you support Mirror?
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パブリッシャーからの返信:
7 years ago に返信
Unfortunately NAT Traversal will not be made to support Mirror. I encourage you to take a look at our new Noble Connect asset, which does support Mirror and also includes relays and better punchthrough.
I just want to say that the support provided was fantastic!
I had problems with the initial configuration, but all problems were lacking in my side.
I received excellent support from the developer!
The biggest issue I had was forgetting to call the "base" when overriding the Update method of NetworkManager, or missing some parameter in some call. So, take a deep look in the documentation and in your code is something is not working in your game.
This plugin is working with punch-through as expected in my project :)
Thanks Zeb!
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Asset is easy to integrate, support from the author is excellent.
However, given the upcoming deprecation of UNET, could you maybe provide a version of NetworkManager that extends from HLAPI Community Edition ("Mirror")?
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s
System.Threading.Tasks DLL Conflicts with Xbox Live Services Plugin
7 years ago
snair692以前のバージョン 1.62 で
Unfortunately ran into an issue where I Have to delete the System.threading.tasks dll that you include with your project otherwise Xbox Live services will not work properly.
Is there any way to create the package where this DLL does not have to be included?
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パブリッシャーからの返信:
7 years ago に返信
If you are able to switch to the .NET 4.6 scripting back end then you can remove the need for System.Threading.Tasks. Take a look at the NET46 README in the plugin folder for more info. You'll have to change some dll import settings, such as excluding the System.Threading.dll. If you have any further questions please post on the forums or contact me at support@noblewhale.com where I will be quicker to respond.
K
Error building Player because scripts had compiler errors
8 years ago
KimHyungCheol以前のバージョン 1.58 で
Assets/Plugins/NAT Traversal for UNET/AdvancedMigrationManager.cs(9,54): error CS0433: The imported type `NATTraversal.MigrationManager' is defined multiple times
Assets/Plugins/NAT Traversal for UNET/AdvancedNetworkManager.cs(6,52): error CS0433: The imported type `NATTraversal.NetworkManager' is defined multiple times
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6
パブリッシャーからの返信:
8 years ago に返信
What version of Unity are you using? Are you using using the .NET 4.6 scripting runtime? I can't do much to help you without more information. I can assure you that users do not generally experience build errors after importing the plugin, so there is likely something unique about your setup.
Purchased this, having trouble making it work, and we get no responses to our support requests. Not great.
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1
2
パブリッシャーからの返信:
8 years ago に返信
Hi Exis,
Sorry for the long delay, I had my plate full for a bit. Hopefully I already got back to you, but if I didn't please email me again at the support email so I can help you out.
パブリッシャーからの返信:
8 years ago に返信
There is an example lobby scene included in the NAT Traversal Examples/Extras/Lobby folder. It works just liked UNet's LobbyManager so all of the documentation related to that applies. Let me know if you have any questions.
c
Necessary for Unity Multiplayer
8 years ago
chadfranklin47以前のバージョン 1.57 で
Apart from the simplicity of the package, the usefulness of NAT Traversal is unmatched on the Unity Asset Store. I don't need to tell you what it does, as the product description does that. I can tell you though, that it WORKS! Without this asset, game development with UNET was a hassle, at best.
This asset not only simplifies the process, saving you weeks of development, but contains plenty of source code to learn from as well. If you need UNET in your project, this is a necessary add-on, and I mean that.
The only thing i could wish for would be a bit more documentation on how the NATNetworkLobbyManager works. Yeah, that is included as well! It was build to mimic Unity's NetworkLobbyManager, so Unity Docs should help, but we all know those need work. Thanks for a outstanding asset!
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