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MATRIX is a simple way to create multi-player games based on TCP/IP Client-Server technology. Targeted on creating the internet games based on a central server capable to work with thousands clients.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Additional compatibility information

Windows only (for now)

Description

Detailed description


In short:

1. You run a special program called "Communicator" on a remote host

2. You create a game server implementing the base game logic and run it on the same remote host along with the Communicator

3. You create a client Unity based application to be running on players host. This Front End connects to the game server via the Communicator


The package contains a C# based wrapper DLL (assemply) to write client-server applications connected via communicator.


Test programs and the Communicator itself are available to download for free here. You can get them and run locally or run the Communicator on remote address, test connections etc... (see the description for details).


Technical details

Currently available on Windows platform (Windows 7 and above) only.

Future releases may include Linux (possibly Mac) if there are requests for it.

Using TCP/IP sockets via internet.

Can work in local networks too.

Targeted for C# programmers (C++ may also be added later by requests).

MATRIX Client-Server multiplayer framework

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License type
File size
1.8 MB
Latest version
1.1.1
Latest release date
Oct 14, 2021
Original Unity version
2019.4.27
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Over 11,000 five-star assets
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