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FM WebSocket 2.0 is a plugin for Unity3D, which provides you a simple, flexible networking solution using WebSocket(TCP). It’s also part of our popular full package “FMETP STREAM”.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.36f1
Compatible
Compatible
Compatible
Description

^^^^^^^^^^ FM WebSocket 2.0 Upgrade Plan ^^^^^^^^^^

Anyone purchased V1: 50% off upgrade fee


*advanced live streaming solution in FMETP STREAM

Webpage | Main Forum | Youtube | Twitter | Facebook

FM WebSocket 2.0 is a plugin for Unity3D, which provides you a simple, flexible and reliable networking solution using WebSocket. It’s also part of our popular full package “FMETP STREAM”.


It’s a cross-platform networking solution, which is focusing on Internet stream via node.js server, involves the key features below:


# Public Network Connection

# Simple Send & Receive with Message or Byte[]

# Server <=> Clients

# General Send Type: All, Server, Others, Target

# Cross Platform: iOS/Android/Mac/PC/Linux/UWP…etc

# All Written in C#, easy to modify if necessary


In this package, it includes the latest “FM WebSocket Manager” system with the best performance, and “FM SocketIO Manager” system(legacy) from FM WebSocket 1.0 is also optimised for the ease of migration.


WebSocket Networking With Simple Commands:

SendToAll("Hello World");

SendToOthers("Hello World");

SendToServer("Hello World");

SendToTarget("Hello World", "wsid");

SendToAll(byte[]);

SendToOthers(byte[]);

SendToServer(byte[]);

SendToTarget(byte[], "wsid");


Example of sending in one line function:

FMWebSocketManager.instance.SendToAll("Hello World");

FMWebSocketManager.instance.SendToTarget("Hello World", "xxxxyyyy-zzzz");


Support: thelghome@gmail.com

#######################

This asset uses 1) websocket-sharp under The MIT License (MIT);see Third-Party Notices.txt file in package for details.

Technical details

WebSocket, TCP, Data Stream, Socket, Server-Clients Networking System

FM WebSocket 2.0

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License type
File size
460.7 KB
Latest version
v2.080
Latest release date
Apr 9, 2024
Original Unity version
2020.3.36
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